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Sound API: Add fading sounds

This commit is contained in:
Brandon 2016-07-10 00:08:26 -05:00 committed by paramat
parent f1d7a26b7c
commit bd921a7916
14 changed files with 248 additions and 19 deletions

View file

@ -274,6 +274,19 @@ private:
UNORDERED_MAP<std::string, std::vector<SoundBuffer*> > m_buffers;
UNORDERED_MAP<int, PlayingSound*> m_sounds_playing;
v3f m_listener_pos;
struct FadeState {
FadeState() {}
FadeState(float step, float current_gain, float target_gain):
step(step),
current_gain(current_gain),
target_gain(target_gain) {}
float step;
float current_gain;
float target_gain;
};
UNORDERED_MAP<int, FadeState> m_sounds_fading;
float m_fade_delay;
public:
bool m_is_initialized;
OpenALSoundManager(OnDemandSoundFetcher *fetcher):
@ -281,6 +294,7 @@ public:
m_device(NULL),
m_context(NULL),
m_next_id(1),
m_fade_delay(0),
m_is_initialized(false)
{
ALCenum error = ALC_NO_ERROR;
@ -349,6 +363,11 @@ public:
infostream<<"Audio: Deinitialized."<<std::endl;
}
void step(float dtime)
{
doFades(dtime);
}
void addBuffer(const std::string &name, SoundBuffer *buf)
{
UNORDERED_MAP<std::string, std::vector<SoundBuffer*> >::iterator i =
@ -515,6 +534,7 @@ public:
addBuffer(name, buf);
return false;
}
bool loadSoundData(const std::string &name,
const std::string &filedata)
{
@ -541,7 +561,7 @@ public:
alListenerf(AL_GAIN, gain);
}
int playSound(const std::string &name, bool loop, float volume)
int playSound(const std::string &name, bool loop, float volume, float fade)
{
maintain();
if(name == "")
@ -552,8 +572,16 @@ public:
<<std::endl;
return -1;
}
return playSoundRaw(buf, loop, volume);
int handle = -1;
if (fade > 0) {
handle = playSoundRaw(buf, loop, 0);
fadeSound(handle, fade, volume);
} else {
handle = playSoundRaw(buf, loop, volume);
}
return handle;
}
int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
{
maintain();
@ -567,16 +595,55 @@ public:
}
return playSoundRawAt(buf, loop, volume, pos);
}
void stopSound(int sound)
{
maintain();
deleteSound(sound);
}
void fadeSound(int soundid, float step, float gain)
{
m_sounds_fading[soundid] = FadeState(step, getSoundGain(soundid), gain);
}
void doFades(float dtime)
{
m_fade_delay += dtime;
if (m_fade_delay < 0.1f)
return;
float chkGain = 0;
for (UNORDERED_MAP<int, FadeState>::iterator i = m_sounds_fading.begin();
i != m_sounds_fading.end();) {
if (i->second.step < 0.f)
chkGain = -(i->second.current_gain);
else
chkGain = i->second.current_gain;
if (chkGain < i->second.target_gain) {
i->second.current_gain += (i->second.step * m_fade_delay);
i->second.current_gain = rangelim(i->second.current_gain, 0, 1);
updateSoundGain(i->first, i->second.current_gain);
++i;
} else {
if (i->second.target_gain <= 0.f)
stopSound(i->first);
m_sounds_fading.erase(i++);
}
}
m_fade_delay = 0;
}
bool soundExists(int sound)
{
maintain();
return (m_sounds_playing.count(sound) != 0);
}
void updateSoundPosition(int id, v3f pos)
{
UNORDERED_MAP<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
@ -589,6 +656,29 @@ public:
alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
}
bool updateSoundGain(int id, float gain)
{
UNORDERED_MAP<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
if (i == m_sounds_playing.end())
return false;
PlayingSound *sound = i->second;
alSourcef(sound->source_id, AL_GAIN, gain);
return true;
}
float getSoundGain(int id)
{
UNORDERED_MAP<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
if (i == m_sounds_playing.end())
return 0;
PlayingSound *sound = i->second;
ALfloat gain;
alGetSourcef(sound->source_id, AL_GAIN, &gain);
return gain;
}
};
ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher)