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Sound API: Add fading sounds
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parent
f1d7a26b7c
commit
bd921a7916
14 changed files with 248 additions and 19 deletions
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@ -274,6 +274,19 @@ private:
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UNORDERED_MAP<std::string, std::vector<SoundBuffer*> > m_buffers;
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UNORDERED_MAP<int, PlayingSound*> m_sounds_playing;
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v3f m_listener_pos;
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struct FadeState {
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FadeState() {}
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FadeState(float step, float current_gain, float target_gain):
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step(step),
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current_gain(current_gain),
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target_gain(target_gain) {}
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float step;
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float current_gain;
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float target_gain;
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};
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UNORDERED_MAP<int, FadeState> m_sounds_fading;
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float m_fade_delay;
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public:
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bool m_is_initialized;
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OpenALSoundManager(OnDemandSoundFetcher *fetcher):
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@ -281,6 +294,7 @@ public:
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m_device(NULL),
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m_context(NULL),
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m_next_id(1),
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m_fade_delay(0),
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m_is_initialized(false)
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{
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ALCenum error = ALC_NO_ERROR;
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@ -349,6 +363,11 @@ public:
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infostream<<"Audio: Deinitialized."<<std::endl;
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}
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void step(float dtime)
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{
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doFades(dtime);
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}
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void addBuffer(const std::string &name, SoundBuffer *buf)
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{
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UNORDERED_MAP<std::string, std::vector<SoundBuffer*> >::iterator i =
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@ -515,6 +534,7 @@ public:
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addBuffer(name, buf);
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return false;
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}
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bool loadSoundData(const std::string &name,
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const std::string &filedata)
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{
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@ -541,7 +561,7 @@ public:
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alListenerf(AL_GAIN, gain);
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}
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int playSound(const std::string &name, bool loop, float volume)
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int playSound(const std::string &name, bool loop, float volume, float fade)
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{
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maintain();
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if(name == "")
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@ -552,8 +572,16 @@ public:
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<<std::endl;
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return -1;
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}
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return playSoundRaw(buf, loop, volume);
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int handle = -1;
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if (fade > 0) {
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handle = playSoundRaw(buf, loop, 0);
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fadeSound(handle, fade, volume);
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} else {
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handle = playSoundRaw(buf, loop, volume);
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}
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return handle;
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}
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int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
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{
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maintain();
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@ -567,16 +595,55 @@ public:
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}
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return playSoundRawAt(buf, loop, volume, pos);
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}
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void stopSound(int sound)
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{
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maintain();
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deleteSound(sound);
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}
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void fadeSound(int soundid, float step, float gain)
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{
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m_sounds_fading[soundid] = FadeState(step, getSoundGain(soundid), gain);
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}
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void doFades(float dtime)
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{
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m_fade_delay += dtime;
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if (m_fade_delay < 0.1f)
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return;
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float chkGain = 0;
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for (UNORDERED_MAP<int, FadeState>::iterator i = m_sounds_fading.begin();
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i != m_sounds_fading.end();) {
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if (i->second.step < 0.f)
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chkGain = -(i->second.current_gain);
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else
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chkGain = i->second.current_gain;
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if (chkGain < i->second.target_gain) {
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i->second.current_gain += (i->second.step * m_fade_delay);
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i->second.current_gain = rangelim(i->second.current_gain, 0, 1);
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updateSoundGain(i->first, i->second.current_gain);
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++i;
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} else {
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if (i->second.target_gain <= 0.f)
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stopSound(i->first);
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m_sounds_fading.erase(i++);
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}
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}
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m_fade_delay = 0;
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}
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bool soundExists(int sound)
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{
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maintain();
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return (m_sounds_playing.count(sound) != 0);
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}
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void updateSoundPosition(int id, v3f pos)
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{
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UNORDERED_MAP<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
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@ -589,6 +656,29 @@ public:
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alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
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alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
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}
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bool updateSoundGain(int id, float gain)
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{
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UNORDERED_MAP<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
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if (i == m_sounds_playing.end())
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return false;
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PlayingSound *sound = i->second;
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alSourcef(sound->source_id, AL_GAIN, gain);
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return true;
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}
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float getSoundGain(int id)
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{
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UNORDERED_MAP<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
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if (i == m_sounds_playing.end())
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return 0;
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PlayingSound *sound = i->second;
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ALfloat gain;
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alGetSourcef(sound->source_id, AL_GAIN, &gain);
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return gain;
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}
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};
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ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher)
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