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Sound API: Add fading sounds

This commit is contained in:
Brandon 2016-07-10 00:08:26 -05:00 committed by paramat
parent f1d7a26b7c
commit bd921a7916
14 changed files with 248 additions and 19 deletions

View file

@ -680,6 +680,7 @@ void read_server_sound_params(lua_State *L, int index,
if(lua_istable(L, index)){
getfloatfield(L, index, "gain", params.gain);
getstringfield(L, index, "to_player", params.to_player);
getfloatfield(L, index, "fade", params.fade);
lua_getfield(L, index, "pos");
if(!lua_isnil(L, -1)){
v3f p = read_v3f(L, -1)*BS;
@ -712,6 +713,7 @@ void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
} else if(lua_istable(L, index)){
getstringfield(L, index, "name", spec.name);
getfloatfield(L, index, "gain", spec.gain);
getfloatfield(L, index, "fade", spec.fade);
} else if(lua_isstring(L, index)){
spec.name = lua_tostring(L, index);
}