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Sound API: Add fading sounds
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parent
f1d7a26b7c
commit
bd921a7916
14 changed files with 248 additions and 19 deletions
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@ -680,6 +680,7 @@ void read_server_sound_params(lua_State *L, int index,
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if(lua_istable(L, index)){
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getfloatfield(L, index, "gain", params.gain);
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getstringfield(L, index, "to_player", params.to_player);
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getfloatfield(L, index, "fade", params.fade);
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lua_getfield(L, index, "pos");
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if(!lua_isnil(L, -1)){
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v3f p = read_v3f(L, -1)*BS;
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@ -712,6 +713,7 @@ void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
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} else if(lua_istable(L, index)){
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getstringfield(L, index, "name", spec.name);
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getfloatfield(L, index, "gain", spec.gain);
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getfloatfield(L, index, "fade", spec.fade);
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} else if(lua_isstring(L, index)){
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spec.name = lua_tostring(L, index);
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}
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@ -77,6 +77,8 @@ void setfloatfield(lua_State *L, int table,
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const char *fieldname, float value);
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void setboolfield(lua_State *L, int table,
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const char *fieldname, bool value);
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void setstringfield(lua_State *L, int table,
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const char *fieldname, const char *value);
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v3f checkFloatPos (lua_State *L, int index);
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v2f check_v2f (lua_State *L, int index);
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@ -455,6 +455,16 @@ int ModApiServer::l_sound_stop(lua_State *L)
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return 0;
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}
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int ModApiServer::l_sound_fade(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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s32 handle = luaL_checkinteger(L, 1);
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float step = luaL_checknumber(L, 2);
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float gain = luaL_checknumber(L, 3);
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getServer(L)->fadeSound(handle, step, gain);
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return 0;
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}
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// is_singleplayer()
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int ModApiServer::l_is_singleplayer(lua_State *L)
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{
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@ -518,6 +528,7 @@ void ModApiServer::Initialize(lua_State *L, int top)
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API_FCT(show_formspec);
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API_FCT(sound_play);
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API_FCT(sound_stop);
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API_FCT(sound_fade);
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API_FCT(get_player_information);
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API_FCT(get_player_privs);
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@ -68,6 +68,9 @@ private:
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// sound_stop(handle)
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static int l_sound_stop(lua_State *L);
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// sound_fade(handle, step, gain)
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static int l_sound_fade(lua_State *L);
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// get_player_privs(name, text)
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static int l_get_player_privs(lua_State *L);
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