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Pause in unloaded territory instead of collide
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parent
faf3d7902a
commit
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3 changed files with 24 additions and 4 deletions
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@ -330,7 +330,18 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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/*
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Calculate new position
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*/
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position += m_speed * dtime;
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if(is_frozen) {
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// Still move very slowly so as not to feel all completely stuck
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position += m_speed * dtime * 0.001;
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}
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else {
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position += m_speed * dtime;
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}
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/*
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If the player enters an unloaded chunk this is set to true.
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*/
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is_frozen = false;
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// Skip collision detection if a special movement mode is used
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bool free_move = g_settings.getBool("free_move");
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@ -503,8 +514,11 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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}
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catch(InvalidPositionException &e)
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{
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// Doing nothing here will block the player from
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// walking over map borders
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if(!is_frozen) {
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// freeze when entering unloaded areas
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is_frozen = true;
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}
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continue;
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}
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core::aabbox3d<f32> nodebox = getNodeBox(v3s16(x,y,z), BS);
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