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Add compatibility to vcpkg buildsystem (#8317)
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6 changed files with 181 additions and 253 deletions
206
README.md
206
README.md
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@ -284,165 +284,77 @@ Library specific options:
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VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
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XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
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ZLIB_DLL - Only on Windows; path to zlib1.dll
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ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
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ZLIB_INCLUDE_DIR - Directory that contains zlib.h
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ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
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ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
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### Compiling on Windows
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* This section is outdated. In addition to what is described here:
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* In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game).
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* If you wish to have sound support, you need libogg, libvorbis and libopenal
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### Requirements
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* You need:
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* CMake:
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http://www.cmake.org/cmake/resources/software.html
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* A compiler
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* MinGW: http://www.mingw.org/
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* or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
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* Irrlicht SDK 1.7:
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http://irrlicht.sourceforge.net/downloads.html
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* Zlib headers (zlib125.zip)
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http://www.winimage.com/zLibDll/index.html
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* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
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http://www.winimage.com/zLibDll/index.html
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* SQLite3 headers and library
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https://www.sqlite.org/download.html
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* Optional: gettext library and tools:
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http://gnuwin32.sourceforge.net/downlinks/gettext.php
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* This is used for other UI languages. Feel free to leave it out.
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* And, of course, Minetest:
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http://minetest.net/download
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* Steps:
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* Select a directory called DIR hereafter in which you will operate.
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* Make sure you have CMake and a compiler installed.
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* Download all the other stuff to DIR and extract them into there.
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("extract here", not "extract to packagename/")
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* NOTE: zlib125dll.zip needs to be extracted into zlib125dll
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* NOTE: You need to extract sqlite3.h & sqlite3ext.h from the SQLite 3
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source and sqlite3.dll & sqlite3.def from the SQLite 3 precompiled
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binaries into "sqlite3" directory, and generate sqlite3.lib using
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command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
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* All those packages contain a nice base directory in them, which
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should end up being the direct subdirectories of DIR.
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* You will end up with a directory structure like this (+=dir, -=file):
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-----------------
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+ DIR
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* zlib-1.2.5.tar.gz
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* zlib125dll.zip
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* irrlicht-1.8.3.zip
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* sqlite-amalgamation-3130000.zip (SQLite3 headers)
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* sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
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* 110214175330.zip (or whatever, this is the minetest source)
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+ zlib-1.2.5
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* zlib.h
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+ win32
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...
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+ zlib125dll
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* readme.txt
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+ dll32
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...
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+ irrlicht-1.8.3
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+ lib
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+ include
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...
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+ sqlite3
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sqlite3.h
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sqlite3ext.h
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sqlite3.lib
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sqlite3.dll
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+ gettext (optional)
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+bin
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+include
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+lib
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+ minetest
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+ src
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+ doc
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* CMakeLists.txt
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...
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-----------------
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* Start up the CMake GUI
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* Select "Browse Source..." and select DIR/minetest
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* Now, if using MSVC:
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* Select "Browse Build..." and select DIR/minetest-build
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* Else if using MinGW:
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* Select "Browse Build..." and select DIR/minetest
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* Select "Configure"
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* Select your compiler
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* It will warn about missing stuff, ignore that at this point. (later don't)
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* Make sure the configuration is as follows
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(note that the versions may differ for you):
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* Visual Studio 2015 or newer https://visualstudio.microsoft.com
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* CMake https://cmake.org/download/
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* vcpkg https://github.com/Microsoft/vcpkg
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* git https://git-scm.com/downloads
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BUILD_CLIENT [X]
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BUILD_SERVER [ ]
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CMAKE_BUILD_TYPE Release
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CMAKE_INSTALL_PREFIX DIR/minetest-install
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IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
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RUN_IN_PLACE [X]
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WARN_ALL [ ]
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ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
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ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
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ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
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GETTEXT_BIN_DIR DIR/gettext/bin
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GETTEXT_INCLUDE_DIR DIR/gettext/include
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GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
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GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
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### Compiling and Installing the dependencies
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* If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
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right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
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SQLITE3_LIBRARY manually.
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* If you want to build 64-bit minetest, you will need to build 64-bit version
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of irrlicht engine manually, as only 32-bit pre-built library is provided.
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* Hit "Configure"
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* Hit "Configure" once again 8)
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* If something is still coloured red, you have a problem.
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* Hit "Generate"
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If using MSVC:
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* Open the generated minetest.sln
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* The project defaults to the "Debug" configuration. Make very sure to
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select "Release", unless you want to debug some stuff (it's slower
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and might not even work at all)
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* Build the ALL_BUILD project
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* Build the INSTALL project
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* You should now have a working game with the executable in
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DIR/minetest-install/bin/minetest.exe
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* Additionally you may create a zip package by building the PACKAGE
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project.
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If using MinGW:
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* Using the command line, browse to the build directory and run 'make'
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(or mingw32-make or whatever it happens to be)
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* You may need to copy some of the downloaded DLLs into bin/, see what
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running the produced executable tells you it doesn't have.
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* You should now have a working game with the executable in
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DIR/minetest/bin/minetest.exe
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It is highly recommended to use vcpkg as package manager.
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### Bat script to build Windows releases of Minetest
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#### a) Using vcpkg to install dependencies
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This is how we build Windows releases.
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After you successfully built vcpkg you can easily install the required libaries.
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```powershell
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vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows
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```
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`curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
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set sourcedir=%CD%
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set installpath="C:\tmp\minetest_install"
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set irrlichtpath="C:\tmp\irrlicht-1.7.2"
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`openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
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set builddir=%sourcedir%\bvc10
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mkdir %builddir%
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pushd %builddir%
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cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
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if %errorlevel% neq 0 goto fail
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
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if %errorlevel% neq 0 goto fail
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
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if %errorlevel% neq 0 goto fail
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
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if %errorlevel% neq 0 goto fail
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popd
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echo Finished.
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exit /b 0
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`freetype` is optional, it allows true-type font rendering.
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:fail
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popd
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echo Failed.
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exit /b 1
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`luajit` is optional and replaces the integrated lua interpreter with a faster just in time interpreter
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There are other libaries that are optional, but are not tested if they can build and linked correctly.
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`--triplet` specify the target triplet e.g. x64-windows x86-windows
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#### b) Compile the dependencies on your own
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This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
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### Compile Minetest
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#### a) Using the vcpkg toolchain and CMakeGUI
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1. Start up the CMake GUI
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2. Select "Browse Source..." and select DIR/minetest
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3. Select "Browse Build..." and select DIR/minetest-build
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4. Select "Configure"
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5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
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6. Choose "Specify toolchain file for cross-compiling"
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7. Click "Next"
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8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
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9. Click Finish
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10. Wait until cmake have generated the cash file
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11. If there are any errors, solve them and hit "Configure"
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12. Click "Generate"
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13. Click "Open Project"
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14. Compile Minetest inside Visual studio.
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#### b) Using the vcpkg toolchain and the commandline
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Run the following script in Powershell:
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```powershell
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cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0
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cmake --build . --config Release
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```
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Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
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#### c) Using your own compiled libaries
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**This is outdated and not recommended**
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Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
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### Windows Installer using WIX Toolset
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