mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-11 17:51:04 +00:00
Remove DSTACK support (#6346)
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
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parent
43f9e948a1
commit
bd6b90359c
22 changed files with 1 additions and 327 deletions
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@ -90,7 +90,6 @@ private:
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void *ServerThread::run()
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{
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DSTACK(FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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m_server->AsyncRunStep(true);
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@ -367,8 +366,6 @@ Server::~Server()
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void Server::start(Address bind_addr)
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{
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DSTACK(FUNCTION_NAME);
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m_bind_addr = bind_addr;
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infostream<<"Starting server on "
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@ -400,8 +397,6 @@ void Server::start(Address bind_addr)
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void Server::stop()
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{
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DSTACK(FUNCTION_NAME);
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infostream<<"Server: Stopping and waiting threads"<<std::endl;
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// Stop threads (set run=false first so both start stopping)
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@ -415,7 +410,6 @@ void Server::stop()
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void Server::step(float dtime)
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{
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DSTACK(FUNCTION_NAME);
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// Limit a bit
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if (dtime > 2.0)
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dtime = 2.0;
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@ -437,8 +431,6 @@ void Server::step(float dtime)
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void Server::AsyncRunStep(bool initial_step)
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{
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DSTACK(FUNCTION_NAME);
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g_profiler->add("Server::AsyncRunStep (num)", 1);
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float dtime;
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@ -980,7 +972,6 @@ void Server::AsyncRunStep(bool initial_step)
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void Server::Receive()
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{
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DSTACK(FUNCTION_NAME);
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u16 peer_id;
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try {
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NetworkPacket pkt;
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@ -1093,7 +1084,6 @@ inline void Server::handleCommand(NetworkPacket* pkt)
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void Server::ProcessData(NetworkPacket *pkt)
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{
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DSTACK(FUNCTION_NAME);
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// Environment is locked first.
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MutexAutoLock envlock(m_env_mutex);
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@ -1290,7 +1280,6 @@ void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
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void Server::peerAdded(con::Peer *peer)
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{
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DSTACK(FUNCTION_NAME);
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verbosestream<<"Server::peerAdded(): peer->id="
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<<peer->id<<std::endl;
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@ -1299,7 +1288,6 @@ void Server::peerAdded(con::Peer *peer)
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void Server::deletingPeer(con::Peer *peer, bool timeout)
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{
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DSTACK(FUNCTION_NAME);
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verbosestream<<"Server::deletingPeer(): peer->id="
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<<peer->id<<", timeout="<<timeout<<std::endl;
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@ -1396,7 +1384,6 @@ void Server::Send(NetworkPacket* pkt)
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void Server::SendMovement(u16 peer_id)
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{
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DSTACK(FUNCTION_NAME);
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std::ostringstream os(std::ios_base::binary);
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NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
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@ -1433,8 +1420,6 @@ void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
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void Server::SendHP(u16 peer_id, u16 hp)
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{
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
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pkt << hp;
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Send(&pkt);
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@ -1442,8 +1427,6 @@ void Server::SendHP(u16 peer_id, u16 hp)
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void Server::SendBreath(u16 peer_id, u16 breath)
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{
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
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pkt << (u16) breath;
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Send(&pkt);
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@ -1466,8 +1449,6 @@ void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
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void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
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{
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
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pkt << reason;
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Send(&pkt);
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@ -1476,8 +1457,6 @@ void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
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void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
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v3f camera_point_target)
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{
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
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pkt << set_camera_point_target << camera_point_target;
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Send(&pkt);
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@ -1486,8 +1465,6 @@ void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
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void Server::SendItemDef(u16 peer_id,
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IItemDefManager *itemdef, u16 protocol_version)
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{
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);
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/*
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@ -1511,8 +1488,6 @@ void Server::SendItemDef(u16 peer_id,
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void Server::SendNodeDef(u16 peer_id,
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INodeDefManager *nodedef, u16 protocol_version)
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{
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
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/*
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@ -1540,8 +1515,6 @@ void Server::SendNodeDef(u16 peer_id,
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void Server::SendInventory(PlayerSAO* playerSAO)
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{
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DSTACK(FUNCTION_NAME);
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UpdateCrafting(playerSAO->getPlayer());
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/*
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@ -1561,8 +1534,6 @@ void Server::SendInventory(PlayerSAO* playerSAO)
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void Server::SendChatMessage(u16 peer_id, const ChatMessage &message)
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{
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DSTACK(FUNCTION_NAME);
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NetworkPacket legacypkt(TOCLIENT_CHAT_MESSAGE_OLD, 0, peer_id);
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legacypkt << message.message;
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@ -1588,8 +1559,6 @@ void Server::SendChatMessage(u16 peer_id, const ChatMessage &message)
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void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
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const std::string &formname)
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{
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
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if (formspec.empty()){
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//the client should close the formspec
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@ -1610,7 +1579,6 @@ void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
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bool vertical, const std::string &texture,
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const struct TileAnimationParams &animation, u8 glow)
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{
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DSTACK(FUNCTION_NAME);
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static thread_local const float radius =
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g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
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@ -1662,7 +1630,6 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
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u16 attached_id, bool vertical, const std::string &texture, u32 id,
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const struct TileAnimationParams &animation, u8 glow)
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{
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DSTACK(FUNCTION_NAME);
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if (peer_id == PEER_ID_INEXISTENT) {
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// This sucks and should be replaced:
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std::vector<u16> clients = m_clients.getClientIDs();
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@ -1701,8 +1668,6 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
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void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
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{
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id);
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// Ugly error in this packet
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@ -1828,8 +1793,6 @@ void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
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void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
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{
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
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pkt << time << time_speed;
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@ -1843,7 +1806,6 @@ void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
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void Server::SendPlayerHP(u16 peer_id)
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{
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DSTACK(FUNCTION_NAME);
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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// In some rare case if the player is disconnected
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// while Lua call l_punch, for example, this can be NULL
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@ -1861,7 +1823,6 @@ void Server::SendPlayerHP(u16 peer_id)
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void Server::SendPlayerBreath(PlayerSAO *sao)
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{
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DSTACK(FUNCTION_NAME);
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assert(sao);
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m_script->player_event(sao, "breath_changed");
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@ -1870,7 +1831,6 @@ void Server::SendPlayerBreath(PlayerSAO *sao)
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void Server::SendMovePlayer(u16 peer_id)
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{
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DSTACK(FUNCTION_NAME);
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RemotePlayer *player = m_env->getPlayer(peer_id);
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assert(player);
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PlayerSAO *sao = player->getPlayerSAO();
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@ -2194,8 +2154,6 @@ void Server::setBlockNotSent(v3s16 p)
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void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
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{
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DSTACK(FUNCTION_NAME);
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v3s16 p = block->getPos();
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/*
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@ -2216,8 +2174,6 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto
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void Server::SendBlocks(float dtime)
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{
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DSTACK(FUNCTION_NAME);
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MutexAutoLock envlock(m_env_mutex);
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//TODO check if one big lock could be faster then multiple small ones
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@ -2282,8 +2238,6 @@ void Server::SendBlocks(float dtime)
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void Server::fillMediaCache()
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{
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DSTACK(FUNCTION_NAME);
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infostream<<"Server: Calculating media file checksums"<<std::endl;
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// Collect all media file paths
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@ -2379,8 +2333,6 @@ void Server::fillMediaCache()
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void Server::sendMediaAnnouncement(u16 peer_id, const std::string &lang_code)
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{
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DSTACK(FUNCTION_NAME);
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verbosestream << "Server: Announcing files to id(" << peer_id << ")"
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<< std::endl;
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@ -2425,8 +2377,6 @@ struct SendableMedia
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void Server::sendRequestedMedia(u16 peer_id,
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const std::vector<std::string> &tosend)
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{
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DSTACK(FUNCTION_NAME);
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verbosestream<<"Server::sendRequestedMedia(): "
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<<"Sending files to client"<<std::endl;
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@ -2556,8 +2506,6 @@ void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
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void Server::sendDetachedInventories(u16 peer_id)
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{
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DSTACK(FUNCTION_NAME);
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for (const auto &detached_inventory : m_detached_inventories) {
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const std::string &name = detached_inventory.first;
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//Inventory *inv = i->second;
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@ -2571,7 +2519,6 @@ void Server::sendDetachedInventories(u16 peer_id)
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void Server::DiePlayer(u16 peer_id)
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{
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DSTACK(FUNCTION_NAME);
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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// In some rare cases this can be NULL -- if the player is disconnected
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// when a Lua function modifies l_punch, for example
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@ -2593,8 +2540,6 @@ void Server::DiePlayer(u16 peer_id)
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void Server::RespawnPlayer(u16 peer_id)
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{
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DSTACK(FUNCTION_NAME);
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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assert(playersao);
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@ -2617,8 +2562,6 @@ void Server::RespawnPlayer(u16 peer_id)
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void Server::DenySudoAccess(u16 peer_id)
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{
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
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Send(&pkt);
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}
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@ -2643,8 +2586,6 @@ void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode
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void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason)
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{
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DSTACK(FUNCTION_NAME);
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SendAccessDenied(peer_id, reason, custom_reason);
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m_clients.event(peer_id, CSE_SetDenied);
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m_con->DisconnectPeer(peer_id);
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@ -2654,8 +2595,6 @@ void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string
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// the minimum version for MT users, maybe in 1 year
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void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
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{
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DSTACK(FUNCTION_NAME);
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SendAccessDenied_Legacy(peer_id, reason);
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m_clients.event(peer_id, CSE_SetDenied);
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m_con->DisconnectPeer(peer_id);
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@ -2663,8 +2602,6 @@ void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
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void Server::acceptAuth(u16 peer_id, bool forSudoMode)
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{
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DSTACK(FUNCTION_NAME);
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if (!forSudoMode) {
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RemoteClient* client = getClient(peer_id, CS_Invalid);
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@ -2694,7 +2631,6 @@ void Server::acceptAuth(u16 peer_id, bool forSudoMode)
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void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
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{
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DSTACK(FUNCTION_NAME);
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std::wstring message;
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{
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/*
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@ -2770,8 +2706,6 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
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void Server::UpdateCrafting(RemotePlayer *player)
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{
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DSTACK(FUNCTION_NAME);
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// Get a preview for crafting
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ItemStack preview;
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InventoryLocation loc;
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@ -3608,8 +3542,6 @@ void Server::unregisterModStorage(const std::string &name)
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void dedicated_server_loop(Server &server, bool &kill)
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{
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DSTACK(FUNCTION_NAME);
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verbosestream<<"dedicated_server_loop()"<<std::endl;
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IntervalLimiter m_profiler_interval;
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