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Remove DSTACK support (#6346)
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
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parent
43f9e948a1
commit
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22 changed files with 1 additions and 327 deletions
10
src/game.cpp
10
src/game.cpp
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@ -1099,8 +1099,6 @@ void KeyCache::populate()
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key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
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key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
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key[KeyType::DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
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for (int i = 0; i < 23; i++) {
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std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
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key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
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@ -2609,14 +2607,6 @@ void Game::processKeyInput()
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quicktune->inc();
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} else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
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quicktune->dec();
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} else if (wasKeyDown(KeyType::DEBUG_STACKS)) {
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// Print debug stacks
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dstream << "-----------------------------------------"
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<< std::endl;
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dstream << "Printing debug stacks:" << std::endl;
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dstream << "-----------------------------------------"
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<< std::endl;
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debug_stacks_print();
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}
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if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
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