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Remove DSTACK support (#6346)

Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
This commit is contained in:
Loïc Blot 2017-08-30 08:09:41 +02:00 committed by GitHub
parent 43f9e948a1
commit bd6b90359c
22 changed files with 1 additions and 327 deletions

View file

@ -62,7 +62,6 @@ ClientMap::ClientMap(
MapSector * ClientMap::emergeSector(v2s16 p2d)
{
DSTACK(FUNCTION_NAME);
// Check that it doesn't exist already
try {
return getSectorNoGenerate(p2d);
@ -303,8 +302,6 @@ struct MeshBufListList
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
DSTACK(FUNCTION_NAME);
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
std::string prefix;