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Add minetest.get_modpath(modname)

This commit is contained in:
Perttu Ahola 2011-12-11 16:49:40 +02:00
parent 012bcbcb48
commit bd21f00f0a
6 changed files with 50 additions and 8 deletions

View file

@ -910,10 +910,10 @@ Server::Server(
throw ModError("Failed to load and run "+builtinpath);
}
// Load and run "mod" scripts
core::list<ModSpec> mods = getMods(m_modspaths);
for(core::list<ModSpec>::Iterator i = mods.begin();
i != mods.end(); i++){
ModSpec mod = *i;
m_mods = getMods(m_modspaths);
for(core::list<ModSpec>::Iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
infostream<<"Server: Loading mod \""<<mod.name<<"\""<<std::endl;
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
@ -4203,10 +4203,9 @@ void Server::SendTextures(u16 peer_id)
texture_bunches.push_back(core::list<SendableTexture>());
u32 texture_size_bunch_total = 0;
core::list<ModSpec> mods = getMods(m_modspaths);
for(core::list<ModSpec>::Iterator i = mods.begin();
i != mods.end(); i++){
ModSpec mod = *i;
for(core::list<ModSpec>::Iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
std::string texturepath = mod.path + DIR_DELIM + "textures";
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
for(u32 j=0; j<dirlist.size(); j++){
@ -4560,6 +4559,17 @@ IWritableCraftItemDefManager* Server::getWritableCraftItemDefManager()
return m_craftitemdef;
}
const ModSpec* Server::getModSpec(const std::string &modname)
{
for(core::list<ModSpec>::Iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
if(mod.name == modname)
return &mod;
}
return NULL;
}
v3f findSpawnPos(ServerMap &map)
{
//return v3f(50,50,50)*BS;