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Add Joystick type detection and Xbox controller support
* Add joystick type detection (with joystick_type setting to override it) * Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting) * Add support for Xbox controllers
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8 changed files with 146 additions and 37 deletions
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "keys.h"
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#include "settings.h"
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#include "gettime.h"
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#include "../util/string.h"
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bool JoystickButtonCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
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{
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@ -42,7 +43,7 @@ bool JoystickAxisCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
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#define JLO_B_PB(A, B, C) jlo.button_keys.push_back(JoystickButtonCmb(A, B, C))
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#define JLO_A_PB(A, B, C, D) jlo.axis_keys.push_back(JoystickAxisCmb(A, B, C, D))
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static JoystickLayout create_default_layout()
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JoystickLayout create_default_layout()
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{
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JoystickLayout jlo;
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@ -103,11 +104,59 @@ static JoystickLayout create_default_layout()
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return jlo;
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}
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static const JoystickLayout default_layout = create_default_layout();
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JoystickLayout create_xbox_layout()
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{
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JoystickLayout jlo;
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jlo.axes_dead_border = 7000;
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const JoystickAxisLayout axes[JA_COUNT] = {
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{0, 1}, // JA_SIDEWARD_MOVE
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{1, 1}, // JA_FORWARD_MOVE
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{2, 1}, // JA_FRUSTUM_HORIZONTAL
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{3, 1}, // JA_FRUSTUM_VERTICAL
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};
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memcpy(jlo.axes, axes, sizeof(jlo.axes));
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// The back button means "ESC".
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JLO_B_PB(KeyType::ESC, 1 << 8, 1 << 8); // back
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JLO_B_PB(KeyType::ESC, 1 << 9, 1 << 9); // start
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// 4 Buttons
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JLO_B_PB(KeyType::JUMP, 1 << 0, 1 << 0); // A/green
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JLO_B_PB(KeyType::ESC, 1 << 1, 1 << 1); // B/red
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JLO_B_PB(KeyType::SPECIAL1, 1 << 2, 1 << 2); // X/blue
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JLO_B_PB(KeyType::INVENTORY, 1 << 3, 1 << 3); // Y/yellow
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// Analog Sticks
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JLO_B_PB(KeyType::SPECIAL1, 1 << 11, 1 << 11); // left
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JLO_B_PB(KeyType::SNEAK, 1 << 12, 1 << 12); // right
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// Triggers
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JLO_B_PB(KeyType::MOUSE_L, 1 << 6, 1 << 6); // lt
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JLO_B_PB(KeyType::MOUSE_R, 1 << 7, 1 << 7); // rt
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JLO_B_PB(KeyType::SCROLL_UP, 1 << 4, 1 << 4); // lb
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JLO_B_PB(KeyType::SCROLL_DOWN, 1 << 5, 1 << 5); // rb
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// D-PAD
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JLO_B_PB(KeyType::ZOOM, 1 << 15, 1 << 15); // up
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JLO_B_PB(KeyType::DROP, 1 << 13, 1 << 13); // left
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JLO_B_PB(KeyType::SCREENSHOT, 1 << 14, 1 << 14); // right
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JLO_B_PB(KeyType::FREEMOVE, 1 << 16, 1 << 16); // down
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// Movement buttons, important for vessels
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JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
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JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
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JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
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JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
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return jlo;
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}
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JoystickController::JoystickController()
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{
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m_layout = &default_layout;
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m_joystick_id = 0;
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doubling_dtime = g_settings->getFloat("repeat_joystick_button_time");
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for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
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@ -116,23 +165,54 @@ JoystickController::JoystickController()
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clear();
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}
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void JoystickController::onJoystickConnect(const std::vector<irr::SJoystickInfo> &joystick_infos)
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{
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s32 id = g_settings->getS32("joystick_id");
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std::string layout = g_settings->get("joystick_type");
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if (id < 0 || id >= joystick_infos.size()) {
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// TODO: auto detection
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id = 0;
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}
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if (id >= 0 && id < joystick_infos.size()) {
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if (layout.empty() || layout == "auto")
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setLayoutFromControllerName(joystick_infos[id].Name.c_str());
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else
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setLayoutFromControllerName(layout);
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}
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m_joystick_id = id;
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}
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void JoystickController::setLayoutFromControllerName(std::string name) {
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if (lowercase(name).find("xbox") >= 0) {
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m_layout = create_xbox_layout();
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} else {
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m_layout = create_default_layout();
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}
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}
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bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
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{
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if (ev.Joystick != m_joystick_id)
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return false;
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m_internal_time = getTimeMs() / 1000.f;
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std::bitset<KeyType::INTERNAL_ENUM_COUNT> keys_pressed;
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// First generate a list of keys pressed
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for (size_t i = 0; i < m_layout->button_keys.size(); i++) {
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if (m_layout->button_keys[i].isTriggered(ev)) {
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keys_pressed.set(m_layout->button_keys[i].key);
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for (size_t i = 0; i < m_layout.button_keys.size(); i++) {
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if (m_layout.button_keys[i].isTriggered(ev)) {
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keys_pressed.set(m_layout.button_keys[i].key);
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}
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}
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for (size_t i = 0; i < m_layout->axis_keys.size(); i++) {
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if (m_layout->axis_keys[i].isTriggered(ev)) {
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keys_pressed.set(m_layout->axis_keys[i].key);
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for (size_t i = 0; i < m_layout.axis_keys.size(); i++) {
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if (m_layout.axis_keys[i].isTriggered(ev)) {
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keys_pressed.set(m_layout.axis_keys[i].key);
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}
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}
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@ -153,7 +233,7 @@ bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
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}
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for (size_t i = 0; i < JA_COUNT; i++) {
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const JoystickAxisLayout &ax_la = m_layout->axes[i];
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const JoystickAxisLayout &ax_la = m_layout.axes[i];
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m_axes_vals[i] = ax_la.invert * ev.Axis[ax_la.axis_id];
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}
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@ -172,8 +252,8 @@ void JoystickController::clear()
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s16 JoystickController::getAxisWithoutDead(JoystickAxis axis)
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{
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s16 v = m_axes_vals[axis];
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if (((v > 0) && (v < m_layout->axes_dead_border)) ||
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((v < 0) && (v > -m_layout->axes_dead_border)))
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if (((v > 0) && (v < m_layout.axes_dead_border)) ||
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((v < 0) && (v > -m_layout.axes_dead_border)))
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return 0;
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return v;
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}
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