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Mapgen is better now. Not a lot, but a bit!

This commit is contained in:
Perttu Ahola 2011-04-02 20:55:22 +03:00
parent 2990f5d90b
commit bc66bb2d40
9 changed files with 1074 additions and 210 deletions

View file

@ -194,7 +194,7 @@ TODO: Copy the text of the last picked sign to inventory in creative
TODO: Check what goes wrong with caching map to disk (Kray)
- Nothing?
FIXME: Server went into some infinite PeerNotFoundException loop
FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
* Fix the problem with the server constantly saving one or a few
blocks? List the first saved block, maybe it explains.
@ -259,7 +259,7 @@ FEATURE: Erosion simulation at map generation time
- Simulate rock falling from cliffs when water has removed
enough solid rock from the bottom
Mapgen v2:
Mapgen v2 (not doing):
* only_from_disk might not work anymore - check and fix it.
* Make the generator to run in background and not blocking block
placement and transfer
@ -280,7 +280,7 @@ Mapgen v4 (not doing):
* Make chunks to be tiled vertically too
* MAKE IT FASTER
Mapgen v3:
Mapgen v3 (not doing):
* Generate trees better
- Add a "trees_added" flag to sector, or something
* How 'bout making turbulence controlled so that for a given 2d position
@ -292,7 +292,7 @@ Mapgen v3:
Mapgen v4:
* This will be the final way.
* Generate blocks in the same way as chunks, by copying a voxelmanipulator
* Generate blocks in the same way as chunks, by copying a VoxelManipulator
from the map that is one block larger in all directions.
Misc. stuff: