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Mapgen is better now. Not a lot, but a bit!
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9 changed files with 1074 additions and 210 deletions
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@ -194,7 +194,7 @@ TODO: Copy the text of the last picked sign to inventory in creative
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TODO: Check what goes wrong with caching map to disk (Kray)
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- Nothing?
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FIXME: Server went into some infinite PeerNotFoundException loop
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FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
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* Fix the problem with the server constantly saving one or a few
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blocks? List the first saved block, maybe it explains.
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@ -259,7 +259,7 @@ FEATURE: Erosion simulation at map generation time
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- Simulate rock falling from cliffs when water has removed
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enough solid rock from the bottom
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Mapgen v2:
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Mapgen v2 (not doing):
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* only_from_disk might not work anymore - check and fix it.
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* Make the generator to run in background and not blocking block
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placement and transfer
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@ -280,7 +280,7 @@ Mapgen v4 (not doing):
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* Make chunks to be tiled vertically too
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* MAKE IT FASTER
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Mapgen v3:
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Mapgen v3 (not doing):
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* Generate trees better
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- Add a "trees_added" flag to sector, or something
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* How 'bout making turbulence controlled so that for a given 2d position
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@ -292,7 +292,7 @@ Mapgen v3:
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Mapgen v4:
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* This will be the final way.
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* Generate blocks in the same way as chunks, by copying a voxelmanipulator
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* Generate blocks in the same way as chunks, by copying a VoxelManipulator
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from the map that is one block larger in all directions.
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Misc. stuff:
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