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General code refactoring/improvements in server, treegen and connection
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34 changed files with 330 additions and 439 deletions
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@ -22,12 +22,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "content/mod_configuration.h"
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#include <memory>
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class MetricsBackend;
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class MetricCounter;
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class ServerScripting;
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/**
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* Manage server mods
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* Manages server mods
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*
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* All new calls to this class must be tested in test_servermodmanager.cpp
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*/
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@ -36,12 +34,20 @@ class ServerModManager
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ModConfiguration configuration;
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public:
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/**
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* Creates a ServerModManager which targets worldpath
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* @param worldpath
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*/
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ServerModManager(const std::string &worldpath);
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void loadMods(ServerScripting *script);
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/**
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* Creates an empty ServerModManager. For testing purposes.
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* Note: definition looks like this so it isn't accidentally used.
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*/
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explicit ServerModManager(std::nullptr_t) {};
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void loadMods(ServerScripting &script);
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const ModSpec *getModSpec(const std::string &modname) const;
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void getModNames(std::vector<std::string> &modlist) const;
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