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General code refactoring/improvements in server, treegen and connection

This commit is contained in:
sfan5 2024-03-12 14:13:24 +01:00
parent 24f2c38093
commit bc4ab8b99e
34 changed files with 330 additions and 439 deletions

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@ -22,12 +22,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content/mod_configuration.h"
#include <memory>
class MetricsBackend;
class MetricCounter;
class ServerScripting;
/**
* Manage server mods
* Manages server mods
*
* All new calls to this class must be tested in test_servermodmanager.cpp
*/
@ -36,12 +34,20 @@ class ServerModManager
ModConfiguration configuration;
public:
/**
* Creates a ServerModManager which targets worldpath
* @param worldpath
*/
ServerModManager(const std::string &worldpath);
void loadMods(ServerScripting *script);
/**
* Creates an empty ServerModManager. For testing purposes.
* Note: definition looks like this so it isn't accidentally used.
*/
explicit ServerModManager(std::nullptr_t) {};
void loadMods(ServerScripting &script);
const ModSpec *getModSpec(const std::string &modname) const;
void getModNames(std::vector<std::string> &modlist) const;