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General code refactoring/improvements in server, treegen and connection
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24f2c38093
commit
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34 changed files with 330 additions and 439 deletions
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@ -57,18 +57,11 @@ public:
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s32 id
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);
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virtual ~ClientMap();
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bool maySaveBlocks() override
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{
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return false;
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}
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void drop() override
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{
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ISceneNode::drop(); // calls destructor
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}
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void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset, video::SColor light_color);
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/*
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@ -122,6 +115,9 @@ public:
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void onSettingChanged(const std::string &name);
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protected:
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// use drop() instead
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virtual ~ClientMap();
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void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) override;
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private:
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bool isMeshOccluded(MapBlock *mesh_block, u16 mesh_size, v3s16 cam_pos_nodes);
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