mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-01 17:38:41 +00:00
Mgv7: Add optional floatlands, disabled by default
This commit is contained in:
parent
5fd1ef9b58
commit
bc3980e1d6
4 changed files with 218 additions and 65 deletions
|
@ -23,9 +23,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "mapgen.h"
|
||||
|
||||
/////////////////// Mapgen V7 flags
|
||||
#define MGV7_MOUNTAINS 0x01
|
||||
#define MGV7_RIDGES 0x02
|
||||
////////////// Mapgen V7 flags
|
||||
#define MGV7_MOUNTAINS 0x01
|
||||
#define MGV7_RIDGES 0x02
|
||||
#define MGV7_FLOATLANDS 0x04
|
||||
|
||||
class BiomeManager;
|
||||
|
||||
|
@ -35,6 +36,11 @@ extern FlagDesc flagdesc_mapgen_v7[];
|
|||
struct MapgenV7Params : public MapgenParams {
|
||||
u32 spflags;
|
||||
float cave_width;
|
||||
float float_mount_density;
|
||||
float float_mount_height;
|
||||
s16 floatland_level;
|
||||
s16 shadow_limit;
|
||||
|
||||
NoiseParams np_terrain_base;
|
||||
NoiseParams np_terrain_alt;
|
||||
NoiseParams np_terrain_persist;
|
||||
|
@ -42,6 +48,8 @@ struct MapgenV7Params : public MapgenParams {
|
|||
NoiseParams np_filler_depth;
|
||||
NoiseParams np_mount_height;
|
||||
NoiseParams np_ridge_uwater;
|
||||
NoiseParams np_floatland_base;
|
||||
NoiseParams np_float_base_height;
|
||||
NoiseParams np_mountain;
|
||||
NoiseParams np_ridge;
|
||||
NoiseParams np_cave1;
|
||||
|
@ -68,16 +76,26 @@ public:
|
|||
float baseTerrainLevelFromMap(int index);
|
||||
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
|
||||
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
|
||||
bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
|
||||
void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);
|
||||
|
||||
int generateTerrain();
|
||||
void generateRidgeTerrain();
|
||||
|
||||
private:
|
||||
float float_mount_density;
|
||||
float float_mount_height;
|
||||
s16 floatland_level;
|
||||
s16 shadow_limit;
|
||||
|
||||
Noise *noise_terrain_base;
|
||||
Noise *noise_terrain_alt;
|
||||
Noise *noise_terrain_persist;
|
||||
Noise *noise_height_select;
|
||||
Noise *noise_mount_height;
|
||||
Noise *noise_ridge_uwater;
|
||||
Noise *noise_floatland_base;
|
||||
Noise *noise_float_base_height;
|
||||
Noise *noise_mountain;
|
||||
Noise *noise_ridge;
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue