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Revert "Detach the player from entities on death." (#5087)

This commit is contained in:
Loïc Blot 2017-01-21 17:30:55 +01:00 committed by GitHub
parent b9c1a758a1
commit bc29e03b59
5 changed files with 14 additions and 16 deletions

View file

@ -203,16 +203,6 @@ void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
*rotation = m_attachment_rotation;
}
void UnitSAO::detachFromParent()
{
ServerActiveObject *parent = NULL;
if (m_attachment_parent_id)
parent = m_env->getActiveObject(m_attachment_parent_id);
setAttachment(NULL, "", v3f(0, 0, 0), v3f(0, 0, 0));
if (parent != NULL)
parent->removeAttachmentChild(m_id);
}
void UnitSAO::addAttachmentChild(int child_id)
{
m_attachment_child_ids.insert(child_id);