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Prevent invalid memory access under failure conditions

This commit is contained in:
kwolekr 2014-10-28 00:18:53 -04:00
parent 6ddf458504
commit bc28ca0636
3 changed files with 64 additions and 61 deletions

View file

@ -30,7 +30,8 @@ NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.
NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
BiomeDefManager::BiomeDefManager(NodeResolver *resolver) {
BiomeDefManager::BiomeDefManager(NodeResolver *resolver)
{
biome_registration_finished = false;
np_heat = &nparams_biome_def_heat;
np_humidity = &nparams_biome_def_humidity;
@ -58,7 +59,8 @@ BiomeDefManager::BiomeDefManager(NodeResolver *resolver) {
}
BiomeDefManager::~BiomeDefManager() {
BiomeDefManager::~BiomeDefManager()
{
//if (biomecache)
// delete[] biomecache;
@ -67,7 +69,8 @@ BiomeDefManager::~BiomeDefManager() {
}
Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
Biome *BiomeDefManager::createBiome(BiomeTerrainType btt)
{
/*switch (btt) {
case BIOME_TERRAIN_NORMAL:
return new Biome;
@ -86,7 +89,8 @@ Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
// just a PoC, obviously needs optimization later on (precalculate this)
void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
{
int i = 0;
for (int y = 0; y != input->mapsize.Y; y++) {
for (int x = 0; x != input->mapsize.X; x++, i++) {
@ -98,29 +102,31 @@ void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
}
void BiomeDefManager::addBiome(Biome *b) {
bool BiomeDefManager::addBiome(Biome *b)
{
if (biome_registration_finished) {
errorstream << "BIomeDefManager: biome registration already "
errorstream << "BiomeDefManager: biome registration already "
"finished, dropping " << b->name << std::endl;
delete b;
return;
return false;
}
size_t nbiomes = biomes.size();
if (nbiomes >= 0xFF) {
errorstream << "BiomeDefManager: too many biomes, dropping "
<< b->name << std::endl;
delete b;
return;
return false;
}
b->id = (u8)nbiomes;
biomes.push_back(b);
verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
return true;
}
Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y)
{
Biome *b, *biome_closest = NULL;
float dist_min = FLT_MAX;
@ -143,7 +149,8 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
}
u8 BiomeDefManager::getBiomeIdByName(const char *name) {
u8 BiomeDefManager::getBiomeIdByName(const char *name)
{
for (size_t i = 0; i != biomes.size(); i++) {
if (!strcasecmp(name, biomes[i]->name.c_str()))
return i;