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Fix two problems with toggling fullscreen at runtime (#14750)

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grorp 2024-06-14 16:50:41 +02:00 committed by GitHub
parent 9def45aa80
commit bc23a610d3
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2 changed files with 12 additions and 3 deletions

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@ -489,11 +489,14 @@ void RenderingEngine::autosaveScreensizeAndCo(
// we do not want to save the thing. This allows users to also manually change
// the settings.
// Don't save the fullscreen size, we want the windowed size.
bool fullscreen = RenderingEngine::get_raw_device()->isFullscreen();
// Screen size
const irr::core::dimension2d<u32> current_screen_size =
RenderingEngine::get_video_driver()->getScreenSize();
// Don't replace good value with (0, 0)
if (current_screen_size != irr::core::dimension2d<u32>(0, 0) &&
if (!fullscreen &&
current_screen_size != irr::core::dimension2d<u32>(0, 0) &&
current_screen_size != initial_screen_size) {
g_settings->setU16("screen_w", current_screen_size.Width);
g_settings->setU16("screen_h", current_screen_size.Height);