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Dynamic_Add_Media v2 (#11550)
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bcb6565483
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bbfae0cc67
19 changed files with 796 additions and 246 deletions
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_server.h"
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#include "cpp_api/s_internal.h"
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#include "common/c_converter.h"
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#include "util/numeric.h" // myrand
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bool ScriptApiServer::getAuth(const std::string &playername,
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std::string *dst_password,
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@ -196,3 +197,68 @@ std::string ScriptApiServer::formatChatMessage(const std::string &name,
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return ret;
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}
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u32 ScriptApiServer::allocateDynamicMediaCallback(int f_idx)
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{
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lua_State *L = getStack();
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if (f_idx < 0)
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f_idx = lua_gettop(L) + f_idx + 1;
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "dynamic_media_callbacks");
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luaL_checktype(L, -1, LUA_TTABLE);
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// Find a randomly generated token that doesn't exist yet
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int tries = 100;
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u32 token;
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while (1) {
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token = myrand();
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lua_rawgeti(L, -2, token);
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bool is_free = lua_isnil(L, -1);
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lua_pop(L, 1);
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if (is_free)
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break;
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if (--tries < 0)
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FATAL_ERROR("Ran out of callbacks IDs?!");
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}
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// core.dynamic_media_callbacks[token] = callback_func
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lua_pushvalue(L, f_idx);
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lua_rawseti(L, -2, token);
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lua_pop(L, 2);
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verbosestream << "allocateDynamicMediaCallback() = " << token << std::endl;
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return token;
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}
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void ScriptApiServer::freeDynamicMediaCallback(u32 token)
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{
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lua_State *L = getStack();
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verbosestream << "freeDynamicMediaCallback(" << token << ")" << std::endl;
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// core.dynamic_media_callbacks[token] = nil
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "dynamic_media_callbacks");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushnil(L);
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lua_rawseti(L, -2, token);
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lua_pop(L, 2);
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}
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void ScriptApiServer::on_dynamic_media_added(u32 token, const char *playername)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "dynamic_media_callbacks");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_rawgeti(L, -1, token);
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushstring(L, playername);
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PCALL_RES(lua_pcall(L, 1, 0, error_handler));
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}
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@ -49,6 +49,12 @@ public:
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const std::string &password);
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bool setPassword(const std::string &playername,
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const std::string &password);
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/* dynamic media handling */
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u32 allocateDynamicMediaCallback(int f_idx);
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void freeDynamicMediaCallback(u32 token);
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void on_dynamic_media_added(u32 token, const char *playername);
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private:
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void getAuthHandler();
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void readPrivileges(int index, std::set<std::string> &result);
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