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Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
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7 changed files with 163 additions and 80 deletions
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@ -480,15 +480,17 @@ private:
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Additionally, if far_players!=NULL, players further away than
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far_d_nodes are ignored and their peer_ids are added to far_players
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*/
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// Envlock and conlock should be locked when calling these
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void sendRemoveNode(v3s16 p, u16 ignore_id=0,
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core::list<u16> *far_players=NULL, float far_d_nodes=100);
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void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
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core::list<u16> *far_players=NULL, float far_d_nodes=100);
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void setBlockNotSent(v3s16 p);
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// Environment and Connection must be locked when called
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void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
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// Sends blocks to clients
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// Sends blocks to clients (locks env and con on its own)
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void SendBlocks(float dtime);
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/*
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