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Derive NodeMetadata from Metadata
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6 changed files with 135 additions and 56 deletions
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src/metadata.h
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src/metadata.h
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef METADATA_HEADER
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#define METADATA_HEADER
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#include "irr_v3d.h"
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#include <iostream>
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#include <vector>
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#include "util/string.h"
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/*
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NodeMetadata stores arbitary amounts of data for special blocks.
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Used for furnaces, chests and signs.
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There are two interaction methods: inventory menu and text input.
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Only one can be used for a single metadata, thus only inventory OR
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text input should exist in a metadata.
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*/
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class Inventory;
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class IItemDefManager;
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class Metadata
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{
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public:
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void clear();
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bool empty() const;
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// Generic key/value store
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std::string getString(const std::string &name, u16 recursion = 0) const;
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void setString(const std::string &name, const std::string &var);
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// Support variable names in values
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std::string resolveString(const std::string &str, u16 recursion = 0) const;
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const StringMap &getStrings() const
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{
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return m_stringvars;
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}
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private:
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StringMap m_stringvars;
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};
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#endif
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