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Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6
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5 changed files with 158 additions and 110 deletions
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@ -207,7 +207,7 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
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generateCaves(stone_surface_max_y);
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if (flags & MG_DUNGEONS) {
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DungeonGen dgen(ndef, data->seed, water_level);
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DungeonGen dgen(ndef, data->seed, water_level, NULL);
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dgen.generate(vm, blockseed, full_node_min, full_node_max);
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}
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