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Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6

This commit is contained in:
kwolekr 2013-12-07 22:45:21 -05:00
parent a0dce51af6
commit bbae8eb751
5 changed files with 158 additions and 110 deletions

View file

@ -207,7 +207,7 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
generateCaves(stone_surface_max_y);
if (flags & MG_DUNGEONS) {
DungeonGen dgen(ndef, data->seed, water_level);
DungeonGen dgen(ndef, data->seed, water_level, NULL);
dgen.generate(vm, blockseed, full_node_min, full_node_max);
}