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Proselytize the network. Use IEEE F32 (#8030)
* Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
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parent
ceacff13a6
commit
bba4563d89
19 changed files with 237 additions and 262 deletions
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@ -41,7 +41,7 @@ std::string ObjectProperties::dump()
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os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
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os << ", visual=" << visual;
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os << ", mesh=" << mesh;
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os << ", visual_size=" << PP2(visual_size);
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os << ", visual_size=" << PP(visual_size);
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os << ", textures=[";
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for (const std::string &texture : textures) {
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os << "\"" << texture << "\" ";
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@ -74,17 +74,17 @@ std::string ObjectProperties::dump()
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void ObjectProperties::serialize(std::ostream &os) const
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{
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writeU8(os, 3); // version, protocol_version >= 36
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writeU8(os, 4); // PROTOCOL_VERSION >= 37
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writeS16(os, hp_max);
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writeU8(os, physical);
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writeF1000(os, weight);
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writeV3F1000(os, collisionbox.MinEdge);
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writeV3F1000(os, collisionbox.MaxEdge);
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writeV3F1000(os, selectionbox.MinEdge);
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writeV3F1000(os, selectionbox.MaxEdge);
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writeF32(os, weight);
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writeV3F32(os, collisionbox.MinEdge);
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writeV3F32(os, collisionbox.MaxEdge);
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writeV3F32(os, selectionbox.MinEdge);
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writeV3F32(os, selectionbox.MaxEdge);
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writeU8(os, pointable);
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os << serializeString(visual);
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writeV2F1000(os, visual_size);
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writeV3F32(os, visual_size);
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writeU16(os, textures.size());
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for (const std::string &texture : textures) {
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os << serializeString(texture);
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@ -93,7 +93,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeV2S16(os, initial_sprite_basepos);
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writeU8(os, is_visible);
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writeU8(os, makes_footstep_sound);
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writeF1000(os, automatic_rotate);
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writeF32(os, automatic_rotate);
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// Added in protocol version 14
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os << serializeString(mesh);
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writeU16(os, colors.size());
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@ -101,19 +101,19 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeARGB8(os, color);
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}
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writeU8(os, collideWithObjects);
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writeF1000(os, stepheight);
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writeF32(os, stepheight);
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writeU8(os, automatic_face_movement_dir);
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writeF1000(os, automatic_face_movement_dir_offset);
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writeF32(os, automatic_face_movement_dir_offset);
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writeU8(os, backface_culling);
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os << serializeString(nametag);
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writeARGB8(os, nametag_color);
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writeF1000(os, automatic_face_movement_max_rotation_per_sec);
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writeF32(os, automatic_face_movement_max_rotation_per_sec);
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os << serializeString(infotext);
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os << serializeString(wield_item);
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writeS8(os, glow);
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writeU16(os, breath_max);
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writeF1000(os, eye_height);
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writeF1000(os, zoom_fov);
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writeF32(os, eye_height);
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writeF32(os, zoom_fov);
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writeU8(os, use_texture_alpha);
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// Add stuff only at the bottom.
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@ -123,19 +123,19 @@ void ObjectProperties::serialize(std::ostream &os) const
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void ObjectProperties::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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if (version != 3)
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if (version != 4)
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throw SerializationError("unsupported ObjectProperties version");
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hp_max = readS16(is);
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physical = readU8(is);
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weight = readF1000(is);
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collisionbox.MinEdge = readV3F1000(is);
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collisionbox.MaxEdge = readV3F1000(is);
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selectionbox.MinEdge = readV3F1000(is);
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selectionbox.MaxEdge = readV3F1000(is);
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weight = readF32(is);
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collisionbox.MinEdge = readV3F32(is);
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collisionbox.MaxEdge = readV3F32(is);
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selectionbox.MinEdge = readV3F32(is);
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selectionbox.MaxEdge = readV3F32(is);
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pointable = readU8(is);
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visual = deSerializeString(is);
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visual_size = readV2F1000(is);
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visual_size = readV3F32(is);
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textures.clear();
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u32 texture_count = readU16(is);
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for (u32 i = 0; i < texture_count; i++){
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@ -145,7 +145,7 @@ void ObjectProperties::deSerialize(std::istream &is)
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initial_sprite_basepos = readV2S16(is);
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is_visible = readU8(is);
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makes_footstep_sound = readU8(is);
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automatic_rotate = readF1000(is);
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automatic_rotate = readF32(is);
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mesh = deSerializeString(is);
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colors.clear();
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u32 color_count = readU16(is);
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@ -153,18 +153,18 @@ void ObjectProperties::deSerialize(std::istream &is)
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colors.push_back(readARGB8(is));
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}
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collideWithObjects = readU8(is);
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stepheight = readF1000(is);
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stepheight = readF32(is);
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automatic_face_movement_dir = readU8(is);
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automatic_face_movement_dir_offset = readF1000(is);
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automatic_face_movement_dir_offset = readF32(is);
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backface_culling = readU8(is);
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nametag = deSerializeString(is);
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nametag_color = readARGB8(is);
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automatic_face_movement_max_rotation_per_sec = readF1000(is);
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automatic_face_movement_max_rotation_per_sec = readF32(is);
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infotext = deSerializeString(is);
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wield_item = deSerializeString(is);
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glow = readS8(is);
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breath_max = readU16(is);
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eye_height = readF1000(is);
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zoom_fov = readF1000(is);
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eye_height = readF32(is);
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zoom_fov = readF32(is);
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use_texture_alpha = readU8(is);
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}
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