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Proselytize the network. Use IEEE F32 (#8030)

* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
This commit is contained in:
SmallJoker 2019-01-03 17:04:26 +01:00 committed by Loïc Blot
parent ceacff13a6
commit bba4563d89
19 changed files with 237 additions and 262 deletions

View file

@ -41,7 +41,7 @@ std::string ObjectProperties::dump()
os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
os << ", visual=" << visual;
os << ", mesh=" << mesh;
os << ", visual_size=" << PP2(visual_size);
os << ", visual_size=" << PP(visual_size);
os << ", textures=[";
for (const std::string &texture : textures) {
os << "\"" << texture << "\" ";
@ -74,17 +74,17 @@ std::string ObjectProperties::dump()
void ObjectProperties::serialize(std::ostream &os) const
{
writeU8(os, 3); // version, protocol_version >= 36
writeU8(os, 4); // PROTOCOL_VERSION >= 37
writeS16(os, hp_max);
writeU8(os, physical);
writeF1000(os, weight);
writeV3F1000(os, collisionbox.MinEdge);
writeV3F1000(os, collisionbox.MaxEdge);
writeV3F1000(os, selectionbox.MinEdge);
writeV3F1000(os, selectionbox.MaxEdge);
writeF32(os, weight);
writeV3F32(os, collisionbox.MinEdge);
writeV3F32(os, collisionbox.MaxEdge);
writeV3F32(os, selectionbox.MinEdge);
writeV3F32(os, selectionbox.MaxEdge);
writeU8(os, pointable);
os << serializeString(visual);
writeV2F1000(os, visual_size);
writeV3F32(os, visual_size);
writeU16(os, textures.size());
for (const std::string &texture : textures) {
os << serializeString(texture);
@ -93,7 +93,7 @@ void ObjectProperties::serialize(std::ostream &os) const
writeV2S16(os, initial_sprite_basepos);
writeU8(os, is_visible);
writeU8(os, makes_footstep_sound);
writeF1000(os, automatic_rotate);
writeF32(os, automatic_rotate);
// Added in protocol version 14
os << serializeString(mesh);
writeU16(os, colors.size());
@ -101,19 +101,19 @@ void ObjectProperties::serialize(std::ostream &os) const
writeARGB8(os, color);
}
writeU8(os, collideWithObjects);
writeF1000(os, stepheight);
writeF32(os, stepheight);
writeU8(os, automatic_face_movement_dir);
writeF1000(os, automatic_face_movement_dir_offset);
writeF32(os, automatic_face_movement_dir_offset);
writeU8(os, backface_culling);
os << serializeString(nametag);
writeARGB8(os, nametag_color);
writeF1000(os, automatic_face_movement_max_rotation_per_sec);
writeF32(os, automatic_face_movement_max_rotation_per_sec);
os << serializeString(infotext);
os << serializeString(wield_item);
writeS8(os, glow);
writeU16(os, breath_max);
writeF1000(os, eye_height);
writeF1000(os, zoom_fov);
writeF32(os, eye_height);
writeF32(os, zoom_fov);
writeU8(os, use_texture_alpha);
// Add stuff only at the bottom.
@ -123,19 +123,19 @@ void ObjectProperties::serialize(std::ostream &os) const
void ObjectProperties::deSerialize(std::istream &is)
{
int version = readU8(is);
if (version != 3)
if (version != 4)
throw SerializationError("unsupported ObjectProperties version");
hp_max = readS16(is);
physical = readU8(is);
weight = readF1000(is);
collisionbox.MinEdge = readV3F1000(is);
collisionbox.MaxEdge = readV3F1000(is);
selectionbox.MinEdge = readV3F1000(is);
selectionbox.MaxEdge = readV3F1000(is);
weight = readF32(is);
collisionbox.MinEdge = readV3F32(is);
collisionbox.MaxEdge = readV3F32(is);
selectionbox.MinEdge = readV3F32(is);
selectionbox.MaxEdge = readV3F32(is);
pointable = readU8(is);
visual = deSerializeString(is);
visual_size = readV2F1000(is);
visual_size = readV3F32(is);
textures.clear();
u32 texture_count = readU16(is);
for (u32 i = 0; i < texture_count; i++){
@ -145,7 +145,7 @@ void ObjectProperties::deSerialize(std::istream &is)
initial_sprite_basepos = readV2S16(is);
is_visible = readU8(is);
makes_footstep_sound = readU8(is);
automatic_rotate = readF1000(is);
automatic_rotate = readF32(is);
mesh = deSerializeString(is);
colors.clear();
u32 color_count = readU16(is);
@ -153,18 +153,18 @@ void ObjectProperties::deSerialize(std::istream &is)
colors.push_back(readARGB8(is));
}
collideWithObjects = readU8(is);
stepheight = readF1000(is);
stepheight = readF32(is);
automatic_face_movement_dir = readU8(is);
automatic_face_movement_dir_offset = readF1000(is);
automatic_face_movement_dir_offset = readF32(is);
backface_culling = readU8(is);
nametag = deSerializeString(is);
nametag_color = readARGB8(is);
automatic_face_movement_max_rotation_per_sec = readF1000(is);
automatic_face_movement_max_rotation_per_sec = readF32(is);
infotext = deSerializeString(is);
wield_item = deSerializeString(is);
glow = readS8(is);
breath_max = readU16(is);
eye_height = readF1000(is);
zoom_fov = readF1000(is);
eye_height = readF32(is);
zoom_fov = readF32(is);
use_texture_alpha = readU8(is);
}