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VBO-related optimizations and improvements (#14395)

This commit is contained in:
sfan5 2024-02-19 19:04:20 +01:00
parent d85c842ce9
commit bb7f57b095
22 changed files with 439 additions and 322 deletions

View file

@ -39,53 +39,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <algorithm>
#include "client/renderingengine.h"
/*
CAOShaderConstantSetter
*/
//! Shader constant setter for passing material emissive color to the CAO object_shader
class CAOShaderConstantSetter : public IShaderConstantSetter
{
public:
~CAOShaderConstantSetter() override = default;
void onSetConstants(video::IMaterialRendererServices *services) override
{
// Ambient color
video::SColorf emissive_color(m_emissive_color);
float as_array[4] = {
emissive_color.r,
emissive_color.g,
emissive_color.b,
emissive_color.a,
};
m_emissive_color_setting.set(as_array, services);
}
void onSetMaterial(const video::SMaterial& material) override
{
m_emissive_color = material.EmissiveColor;
}
private:
video::SColor m_emissive_color;
CachedPixelShaderSetting<float, 4>
m_emissive_color_setting{"emissiveColor"};
};
class CAOShaderConstantSetterFactory : public IShaderConstantSetterFactory
{
public:
CAOShaderConstantSetterFactory()
{}
virtual IShaderConstantSetter* create()
{
return new CAOShaderConstantSetter();
}
};
/*
ClientEnvironment
*/
@ -97,8 +50,6 @@ ClientEnvironment::ClientEnvironment(ClientMap *map,
m_texturesource(texturesource),
m_client(client)
{
auto *shdrsrc = m_client->getShaderSource();
shdrsrc->addShaderConstantSetterFactory(new CAOShaderConstantSetterFactory());
}
ClientEnvironment::~ClientEnvironment()