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OpenGL: encapsulate VBOs into a class
internal only for now but this will be handy
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6 changed files with 147 additions and 58 deletions
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@ -40,6 +40,8 @@ typedef COpenGLCoreTexture<COpenGL3DriverBase> COpenGL3Texture;
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typedef COpenGLCoreRenderTarget<COpenGL3DriverBase, COpenGL3Texture> COpenGL3RenderTarget;
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typedef COpenGLCoreCacheHandler<COpenGL3DriverBase, COpenGL3Texture> COpenGL3CacheHandler;
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class OpenGLVBO;
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enum OpenGLSpec : u8
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{
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Core,
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