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OpenGL: encapsulate VBOs into a class

internal only for now but this will be handy
This commit is contained in:
sfan5 2024-12-08 18:02:45 +01:00
parent b087e2554f
commit bb550158fc
6 changed files with 147 additions and 58 deletions

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@ -348,6 +348,7 @@ if(ENABLE_OPENGL3 OR ENABLE_GLES2)
OpenGL/FixedPipelineRenderer.cpp
OpenGL/MaterialRenderer.cpp
OpenGL/Renderer2D.cpp
OpenGL/VBO.cpp
)
endif()