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Dungeongen: Remove most hardcoded dungeon nodes (#8594)

Biome-defined dungeon nodes was added as a feature to MT 5.0.0.
So now remove most of the hardcoded dungeon node code that assumes a
game has stone, sandstone, desert stone, and no other stone types.
If biome-defined dungeon nodes are not found, dungeon nodes fall back
to the 'cobble' mapgen alias if present, if not present they fall back
to biome-defined 'stone'.
Remove now-unnecessary mapgen aliases from MapgenBasic. Non-mgv6 games
now only need to define 3 to 5 mapgen aliases.

Document dungeon parameters.

Make c_lava_source fallback to c_water_source as both are used as cave
liquids.
This commit is contained in:
Paramat 2019-06-30 22:55:20 +01:00 committed by GitHub
parent 93f7e10e0d
commit bb14b7e956
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4 changed files with 45 additions and 121 deletions

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@ -282,36 +282,26 @@ Mapgen aliases
--------------
In a game, a certain number of these must be set to tell core mapgens which
of the game's nodes are to be used by the core mapgens. For example:
of the game's nodes are to be used for core mapgen generation. For example:
minetest.register_alias("mapgen_stone", "default:stone")
### Aliases needed for all mapgens except Mapgen V6
#### Base terrain
* mapgen_stone
* mapgen_water_source
* mapgen_river_water_source
#### Caves
`mapgen_river_water_source` is required for mapgens with sloping rivers where
it is necessary to have a river liquid node with a short `liquid_range` and
`liquid_renewable = false` to avoid flooding.
Not required if cave liquid nodes are set in biome definitions.
#### Deprecated aliases
* mapgen_lava_source
#### Dungeons
Not required if dungeon nodes are set in biome definitions.
* mapgen_cobble
* mapgen_stair_cobble
* mapgen_mossycobble
* mapgen_desert_stone
* mapgen_stair_desert_stone
* mapgen_sandstone
* mapgen_sandstonebrick
* mapgen_stair_sandstone_block
Use biome-defined cave liquids and dungeon nodes instead.
### Aliases needed for Mapgen V6