From bafc4779199a0544303290efa7be82ba1be9d5ee Mon Sep 17 00:00:00 2001 From: grorp Date: Fri, 8 Nov 2024 11:17:15 +0100 Subject: [PATCH] Revert "2D rendering: Enable bilinear filter for downscaling textures" (#15385) This reverts commit minetest/irrlicht@fb7a0e4298356a2d339c5ebf23152b441dc06a8f. --- irr/src/CNullDriver.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/irr/src/CNullDriver.cpp b/irr/src/CNullDriver.cpp index c7b296b57..74e8cb0f4 100644 --- a/irr/src/CNullDriver.cpp +++ b/irr/src/CNullDriver.cpp @@ -108,9 +108,7 @@ CNullDriver::CNullDriver(io::IFileSystem *io, const core::dimension2d &scre InitMaterial2D.ZBuffer = video::ECFN_DISABLED; InitMaterial2D.UseMipMaps = false; InitMaterial2D.forEachTexture([](auto &tex) { - // Using ETMINF_LINEAR_MIPMAP_NEAREST (bilinear) for 2D graphics looks - // much better and doesn't have any downsides (e.g. regarding pixel art). - tex.MinFilter = video::ETMINF_LINEAR_MIPMAP_NEAREST; + tex.MinFilter = video::ETMINF_NEAREST_MIPMAP_NEAREST; tex.MagFilter = video::ETMAGF_NEAREST; tex.TextureWrapU = video::ETC_REPEAT; tex.TextureWrapV = video::ETC_REPEAT;