mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
This commit is contained in:
parent
c0b35fa429
commit
baf7da9d4a
13 changed files with 428 additions and 209 deletions
|
@ -1765,8 +1765,8 @@ inline int myrand_range(int min, int max)
|
|||
Miscellaneous functions
|
||||
*/
|
||||
|
||||
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range,
|
||||
f32 *distance_ptr=NULL);
|
||||
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
|
||||
f32 camera_fov, f32 range, f32 *distance_ptr=NULL);
|
||||
|
||||
/*
|
||||
Queue with unique values with fast checking of value existence
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue