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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.

This commit is contained in:
Kahrl 2011-09-08 01:08:47 +02:00
parent c0b35fa429
commit baf7da9d4a
13 changed files with 428 additions and 209 deletions

View file

@ -518,11 +518,12 @@ public:
ISceneNode::drop();
}
void updateCamera(v3f pos, v3f dir)
void updateCamera(v3f pos, v3f dir, f32 fov)
{
JMutexAutoLock lock(m_camera_mutex);
m_camera_position = pos;
m_camera_direction = dir;
m_camera_fov = fov;
}
/*
@ -603,6 +604,7 @@ private:
v3f m_camera_position;
v3f m_camera_direction;
f32 m_camera_fov;
JMutex m_camera_mutex;
core::map<v2s16, bool> m_last_drawn_sectors;