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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.

This commit is contained in:
Kahrl 2011-09-08 01:08:47 +02:00
parent c0b35fa429
commit baf7da9d4a
13 changed files with 428 additions and 209 deletions

View file

@ -44,9 +44,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define PI 3.14159
// This is the same as in minecraft and everything else
#define FOV_ANGLE (PI/2.5)
// The absolute working limit is (2^15 - viewing_range).
// I really don't want to make every algorithm to check if it's
// going near the limit or not, so this is lower.