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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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@ -44,9 +44,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define PI 3.14159
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// This is the same as in minecraft and everything else
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#define FOV_ANGLE (PI/2.5)
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// The absolute working limit is (2^15 - viewing_range).
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// I really don't want to make every algorithm to check if it's
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// going near the limit or not, so this is lower.
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