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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.

This commit is contained in:
Kahrl 2011-09-08 01:08:47 +02:00
parent c0b35fa429
commit baf7da9d4a
13 changed files with 428 additions and 209 deletions

View file

@ -199,7 +199,7 @@ public:
// locks envlock
void addNode(v3s16 p, MapNode n);
void updateCamera(v3f pos, v3f dir);
void updateCamera(v3f pos, v3f dir, f32 fov);
void renderPostFx();
@ -210,8 +210,6 @@ public:
LocalPlayer* getLocalPlayer();
v3f getPlayerPosition(v3f *eye_position);
void setPlayerControl(PlayerControl &control);
void selectPlayerItem(u16 item);