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Update from builtin/settingtypes.txt
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2 changed files with 15 additions and 8 deletions
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@ -324,17 +324,17 @@
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### Filtering and Antialiasing
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# Use mipmaps when scaling textures down. May slightly increase performance,
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# Use mipmaps when scaling textures. May slightly increase performance,
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# especially when using a high-resolution texture pack.
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# Gamma-correct downscaling is not supported.
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# type: bool
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# mip_map = false
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# Use bilinear filtering when scaling textures down.
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# Use bilinear filtering when scaling textures.
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# type: bool
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# bilinear_filter = false
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# Use trilinear filtering when scaling textures down.
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# Use trilinear filtering when scaling textures.
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# If both bilinear and trilinear filtering are enabled, trilinear filtering
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# is applied.
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# type: bool
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@ -2731,7 +2731,14 @@
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# type: enum values: disable, enable, force
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# autoscale_mode = disable
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# The base node texture size used for world-aligned texture autoscaling.
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# When using bilinear/trilinear/anisotropic filters, low-resolution textures
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# can be blurred, so automatically upscale them with nearest-neighbor
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# interpolation to preserve crisp pixels. This sets the minimum texture size
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# for the upscaled textures; higher values look sharper, but require more
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# memory. Powers of 2 are recommended. This setting is ONLY applied if
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# bilinear/trilinear/anisotropic filtering is enabled.
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# This is also used as the base node texture size for world-aligned
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# texture autoscaling.
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# type: int min: 1 max: 32768
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# texture_min_size = 64
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