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Move PlayerSettings class to client code
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parent
c524c52baa
commit
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4 changed files with 83 additions and 59 deletions
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@ -24,7 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "constants.h"
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#include "settings.h"
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#include "lighting.h"
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#include <list>
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class Client;
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class Environment;
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@ -39,14 +38,33 @@ enum class LocalPlayerAnimation
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NO_ANIM,
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WALK_ANIM,
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DIG_ANIM,
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WD_ANIM
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}; // no local animation, walking, digging, both
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WD_ANIM // walking + digging
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};
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struct PlayerSettings
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{
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bool free_move = false;
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bool pitch_move = false;
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bool fast_move = false;
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bool continuous_forward = false;
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bool always_fly_fast = false;
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bool aux1_descends = false;
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bool noclip = false;
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bool autojump = false;
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void readGlobalSettings();
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void registerSettingsCallback();
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void deregisterSettingsCallback();
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private:
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static void settingsChangedCallback(const std::string &name, void *data);
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};
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class LocalPlayer : public Player
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{
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public:
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LocalPlayer(Client *client, const char *name);
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virtual ~LocalPlayer() = default;
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virtual ~LocalPlayer();
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// Initialize hp to 0, so that no hearts will be shown if server
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// doesn't support health points
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@ -161,6 +179,8 @@ public:
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inline Lighting& getLighting() { return m_lighting; }
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inline PlayerSettings &getPlayerSettings() { return m_player_settings; }
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private:
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void accelerate(const v3f &target_speed, const f32 max_increase_H,
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const f32 max_increase_V, const bool use_pitch);
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@ -211,5 +231,7 @@ private:
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GenericCAO *m_cao = nullptr;
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Client *m_client;
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PlayerSettings m_player_settings;
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Lighting m_lighting;
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};
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