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Move PlayerSettings class to client code
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parent
c524c52baa
commit
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4 changed files with 83 additions and 59 deletions
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@ -28,6 +28,49 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client.h"
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#include "content_cao.h"
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/*
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PlayerSettings
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*/
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const static std::string PlayerSettings_names[] = {
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"free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
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"aux1_descends", "noclip", "autojump"
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};
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void PlayerSettings::readGlobalSettings()
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{
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free_move = g_settings->getBool("free_move");
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pitch_move = g_settings->getBool("pitch_move");
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fast_move = g_settings->getBool("fast_move");
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continuous_forward = g_settings->getBool("continuous_forward");
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always_fly_fast = g_settings->getBool("always_fly_fast");
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aux1_descends = g_settings->getBool("aux1_descends");
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noclip = g_settings->getBool("noclip");
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autojump = g_settings->getBool("autojump");
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}
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void PlayerSettings::registerSettingsCallback()
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{
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for (auto &name : PlayerSettings_names) {
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g_settings->registerChangedCallback(name,
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&PlayerSettings::settingsChangedCallback, this);
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}
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}
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void PlayerSettings::deregisterSettingsCallback()
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{
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for (auto &name : PlayerSettings_names) {
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g_settings->deregisterChangedCallback(name,
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&PlayerSettings::settingsChangedCallback, this);
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}
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}
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void PlayerSettings::settingsChangedCallback(const std::string &name, void *data)
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{
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((PlayerSettings *)data)->readGlobalSettings();
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}
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/*
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LocalPlayer
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*/
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@ -36,6 +79,13 @@ LocalPlayer::LocalPlayer(Client *client, const char *name):
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Player(name, client->idef()),
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m_client(client)
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{
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m_player_settings.readGlobalSettings();
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m_player_settings.registerSettingsCallback();
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}
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LocalPlayer::~LocalPlayer()
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{
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m_player_settings.deregisterSettingsCallback();
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}
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static aabb3f getNodeBoundingBox(const std::vector<aabb3f> &nodeboxes)
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