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Use stable sort in HUD rendering

This commit is contained in:
sfan5 2025-08-23 01:01:06 +02:00
parent 36b5374715
commit baaab310fe

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@ -363,7 +363,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
}
// Reorder by Z-index for rendering
std::sort(elems.begin(), elems.end(), [] (HudElement *l, HudElement *r) {
// Note: we don't guarantee rendering in ID order, but it used to work so let's keep it.
std::stable_sort(elems.begin(), elems.end(), [] (HudElement *l, HudElement *r) {
return l->z_index < r->z_index;
});