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Clean mapnode.h and fix other files accordingly

This commit is contained in:
Perttu Ahola 2011-11-15 21:00:39 +02:00
parent 6da8cb00e2
commit ba762bcd49
15 changed files with 101 additions and 104 deletions

View file

@ -23,13 +23,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "farmesh.h"
#include "constants.h"
#include "debug.h"
#include "noise.h"
#include "map.h"
#include "client.h"
#include "tile.h" // ITextureSource
#include "mapgen.h"
#include "mapgen.h" // Shouldn't really be done this way
FarMesh::FarMesh(
scene::ISceneNode* parent,
@ -47,7 +49,7 @@ FarMesh::FarMesh(
{
dstream<<__FUNCTION_NAME<<std::endl;
video::IVideoDriver* driver = mgr->getVideoDriver();
//video::IVideoDriver* driver = mgr->getVideoDriver();
m_materials[0].setFlag(video::EMF_LIGHTING, false);
m_materials[0].setFlag(video::EMF_BACK_FACE_CULLING, true);
@ -62,8 +64,7 @@ FarMesh::FarMesh(
m_materials[1].setFlag(video::EMF_BACK_FACE_CULLING, false);
m_materials[1].setFlag(video::EMF_BILINEAR_FILTER, false);
m_materials[1].setFlag(video::EMF_FOG_ENABLE, false);
m_materials[1].setTexture
(0, driver->getTexture(getTexturePath("treeprop.png").c_str()));
m_materials[1].setTexture(0, client->tsrc()->getTextureRaw("treeprop.png"));
m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
m_materials[1].setFlag(video::EMF_FOG_ENABLE, true);