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Joint positioning and rotation code, and fix a problem related to their lua API
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
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9 changed files with 86 additions and 50 deletions
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@ -34,9 +34,6 @@ struct ObjectProperties
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core::aabbox3d<f32> collisionbox;
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std::string visual;
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std::string mesh;
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core::vector2d<int> animation_frames;
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float animation_speed;
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float animation_blend;
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std::map<std::string, v3f> animation_bone_position;
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std::map<std::string, v3f> animation_bone_rotation;
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v2f visual_size;
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