1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-07-02 16:38:41 +00:00

Joint positioning and rotation code, and fix a problem related to their lua API

Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
This commit is contained in:
MirceaKitsune 2012-10-26 11:46:46 +03:00 committed by Perttu Ahola
parent fb0c431864
commit ba4d93027f
9 changed files with 86 additions and 50 deletions

View file

@ -34,9 +34,6 @@ struct ObjectProperties
core::aabbox3d<f32> collisionbox;
std::string visual;
std::string mesh;
core::vector2d<int> animation_frames;
float animation_speed;
float animation_blend;
std::map<std::string, v3f> animation_bone_position;
std::map<std::string, v3f> animation_bone_rotation;
v2f visual_size;