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Joint positioning and rotation code, and fix a problem related to their lua API
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
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9 changed files with 86 additions and 50 deletions
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@ -28,8 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define GENERIC_CMD_UPDATE_POSITION 1
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#define GENERIC_CMD_SET_TEXTURE_MOD 2
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#define GENERIC_CMD_SET_SPRITE 3
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#define GENERIC_CMD_PUNCHED 4
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#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
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#define GENERIC_CMD_SET_ANIMATIONS 4
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#define GENERIC_CMD_PUNCHED 5
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#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 6
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#include "object_properties.h"
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std::string gob_cmd_set_properties(const ObjectProperties &prop);
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@ -54,6 +55,8 @@ std::string gob_cmd_set_sprite(
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bool select_horiz_by_yawpitch
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);
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std::string gob_cmd_set_animations(int frame_start, int frame_end, float frame_speed, float frame_blend);
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std::string gob_cmd_punched(s16 damage, s16 result_hp);
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#include "itemgroup.h"
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