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Joint positioning and rotation code, and fix a problem related to their lua API

Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
This commit is contained in:
MirceaKitsune 2012-10-26 11:46:46 +03:00 committed by Perttu Ahola
parent fb0c431864
commit ba4d93027f
9 changed files with 86 additions and 50 deletions

View file

@ -28,8 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GENERIC_CMD_UPDATE_POSITION 1
#define GENERIC_CMD_SET_TEXTURE_MOD 2
#define GENERIC_CMD_SET_SPRITE 3
#define GENERIC_CMD_PUNCHED 4
#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
#define GENERIC_CMD_SET_ANIMATIONS 4
#define GENERIC_CMD_PUNCHED 5
#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 6
#include "object_properties.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop);
@ -54,6 +55,8 @@ std::string gob_cmd_set_sprite(
bool select_horiz_by_yawpitch
);
std::string gob_cmd_set_animations(int frame_start, int frame_end, float frame_speed, float frame_blend);
std::string gob_cmd_punched(s16 damage, s16 result_hp);
#include "itemgroup.h"