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Joint positioning and rotation code, and fix a problem related to their lua API
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
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fb0c431864
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9 changed files with 86 additions and 50 deletions
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@ -92,6 +92,19 @@ std::string gob_cmd_set_sprite(
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return os.str();
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}
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std::string gob_cmd_set_animations(int frame_start, int frame_end, float frame_speed, float frame_blend)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_ANIMATIONS);
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// parameters
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writeU16(os, frame_start);
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writeU16(os, frame_end);
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writeF1000(os, frame_speed);
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writeF1000(os, frame_blend);
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return os.str();
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}
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std::string gob_cmd_punched(s16 damage, s16 result_hp)
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{
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std::ostringstream os(std::ios::binary);
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