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Joint positioning and rotation code, and fix a problem related to their lua API
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
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9 changed files with 86 additions and 50 deletions
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@ -706,6 +706,14 @@ void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
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m_messages_out.push_back(aom);
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}
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void LuaEntitySAO::setAnimations(int frame_start, int frame_end, float frame_speed, float frame_blend)
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{
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std::string str = gob_cmd_set_animations(frame_start, frame_end, frame_speed, frame_blend);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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std::string LuaEntitySAO::getName()
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{
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return m_init_name;
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