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Joint positioning and rotation code, and fix a problem related to their lua API

Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
This commit is contained in:
MirceaKitsune 2012-10-26 11:46:46 +03:00 committed by Perttu Ahola
parent fb0c431864
commit ba4d93027f
9 changed files with 86 additions and 50 deletions

View file

@ -706,6 +706,14 @@ void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
m_messages_out.push_back(aom);
}
void LuaEntitySAO::setAnimations(int frame_start, int frame_end, float frame_speed, float frame_blend)
{
std::string str = gob_cmd_set_animations(frame_start, frame_end, frame_speed, frame_blend);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
}
std::string LuaEntitySAO::getName()
{
return m_init_name;