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Allow server side occlusion culling.

This commit is contained in:
Lars Hofhansl 2017-02-27 23:06:15 -08:00 committed by Auke Kok
parent 6738c7e9a3
commit ba4b704ebf
7 changed files with 92 additions and 66 deletions

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@ -864,6 +864,12 @@ liquid_update (Liquid update tick) float 1.0
# Stated in mapblocks (16 nodes)
block_send_optimize_distance (block send optimize distance) int 4 2
# If enabled the server will perform map block occlusion culling based on
# on the eye position of the player. This can reduce the number of blocks
# sent to the client 50-80%. The client will not longer receive most invisible
# so that the utility of noclip mode is reduced.
server_side_occlusion_culling (Server side occlusion culling) bool false
[*Mapgen]
# Name of map generator to be used when creating a new world.