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Add basic client-server test to CI
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parent
08f1a7fbed
commit
ba40b39500
3 changed files with 57 additions and 34 deletions
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@ -3,41 +3,58 @@ dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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gameid=devtest
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minetest=$dir/../bin/minetest
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testspath=$dir/../tests
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worldpath=$testspath/testworld_$gameid
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configpath=$testspath/configs
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logpath=$testspath/log
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conf_server=$configpath/minetest.conf.multi.server
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conf_client1=$configpath/minetest.conf.multi.client1
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conf_client2=$configpath/minetest.conf.multi.client2
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log_server=$logpath/server.log
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log_client1=$logpath/client1.log
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log_client2=$logpath/client2.log
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conf_client1=$testspath/client1.conf
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conf_server=$testspath/server.conf
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worldpath=$testspath/world
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mkdir -p $worldpath
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mkdir -p $configpath
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mkdir -p $logpath
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waitfor () {
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n=30
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while [ $n -gt 0 ]; do
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[ -f "$1" ] && return 0
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sleep 0.5
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((n-=1))
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done
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echo "Waiting for ${1##*/} timed out"
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pkill -P $$
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exit 1
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}
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echo -ne 'client1::shout,interact,settime,teleport,give
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client2::shout,interact,settime,teleport,give
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' > $worldpath/auth.txt
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gdbrun () {
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gdb -q -ex 'set confirm off' -ex 'r' -ex 'bt' -ex 'quit' --args "$@"
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}
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echo -ne '' > $conf_server
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[ -e $minetest ] || { echo "executable $minetest missing"; exit 1; }
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echo -ne '# client 1 config
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screenW=500
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screenH=380
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name=client1
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viewing_range_nodes_min=10
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' > $conf_client1
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rm -rf $worldpath
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mkdir -p $worldpath/worldmods/test
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echo -ne '# client 2 config
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screenW=500
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screenH=380
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name=client2
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viewing_range_nodes_min=10
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' > $conf_client2
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printf '%s\n' >$testspath/client1.conf \
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video_driver=null name=client1 viewing_range=10 \
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enable_{sound,minimap,shaders}=false
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echo $(sleep 1; $minetest --disable-unittests --logfile $log_client1 --config $conf_client1 --go --address localhost) &
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echo $(sleep 2; $minetest --disable-unittests --logfile $log_client2 --config $conf_client2 --go --address localhost) &
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$minetest --disable-unittests --server --logfile $log_server --config $conf_server --world $worldpath --gameid $gameid
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printf '%s\n' >$testspath/server.conf \
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max_block_send_distance=1
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cat >$worldpath/worldmods/test/init.lua <<"LUA"
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core.after(0, function()
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io.close(io.open(core.get_worldpath() .. "/startup", "w"))
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end)
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core.register_on_joinplayer(function(player)
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io.close(io.open(core.get_worldpath() .. "/player_joined", "w"))
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core.request_shutdown("", false, 2)
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end)
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LUA
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echo "Starting server"
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gdbrun $minetest --server --config $conf_server --world $worldpath --gameid $gameid 2>&1 | sed -u 's/^/(server) /' &
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waitfor $worldpath/startup
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echo "Starting client"
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gdbrun $minetest --config $conf_client1 --go --address 127.0.0.1 2>&1 | sed -u 's/^/(client) /' &
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waitfor $worldpath/player_joined
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echo "Waiting for client and server to exit"
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wait
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echo "Success"
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exit 0
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