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Mgv7: Auto-set lowest mountain generation level
Lowest level of base terrain determines mountain generation in mapchunk Change some positional function arguments from int to s16
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2 changed files with 31 additions and 28 deletions
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@ -22,8 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen.h"
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#define MOUNTAIN_BASE -112
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/////////////////// Mapgen V7 flags
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#define MGV7_MOUNTAINS 0x01
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#define MGV7_RIDGES 0x02
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@ -107,16 +105,16 @@ public:
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int getGroundLevelAtPoint(v2s16 p);
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Biome *getBiomeAtPoint(v3s16 p);
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float baseTerrainLevelAtPoint(int x, int z);
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float baseTerrainLevelAtPoint(s16 x, s16 z);
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float baseTerrainLevelFromMap(int index);
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bool getMountainTerrainAtPoint(int x, int y, int z);
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bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y);
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bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
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bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
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void calculateNoise();
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virtual int generateTerrain();
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int generateBaseTerrain();
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int generateMountainTerrain(int ymax);
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void generateBaseTerrain(s16 *stone_surface_min_y, s16 *stone_surface_max_y);
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int generateMountainTerrain(s16 ymax);
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void generateRidgeTerrain();
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MgStoneType generateBiomes(float *heat_map, float *humidity_map);
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@ -124,7 +122,7 @@ public:
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//void addTopNodes();
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void generateCaves(int max_stone_y);
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void generateCaves(s16 max_stone_y);
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};
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struct MapgenFactoryV7 : public MapgenFactory {
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