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TouchScreenGUI: fix some bugs, cleanup

This commit is contained in:
MoNTE48 2020-04-16 17:37:40 +02:00 committed by SmallJoker
parent 0d8e5bf587
commit b9f618746c
3 changed files with 183 additions and 290 deletions

View file

@ -80,21 +80,22 @@ typedef enum
} autohide_button_bar_dir;
#define MIN_DIG_TIME_MS 500
#define MAX_TOUCH_COUNT 64
#define BUTTON_REPEAT_DELAY 0.2f
#define SETTINGS_BAR_Y_OFFSET 5
#define RARE_CONTROLS_BAR_Y_OFFSET 5
extern const char **touchgui_button_imagenames;
extern const char **touchgui_joystick_imagenames;
// Very slow button repeat frequency
#define SLOW_BUTTON_REPEAT 1.0f
extern const char **button_imagenames;
extern const char **joystick_imagenames;
struct button_info
{
float repeatcounter;
float repeatdelay;
irr::EKEY_CODE keycode;
std::vector<int> ids;
std::vector<size_t> ids;
IGUIButton *guibutton = nullptr;
bool immediate_release;
@ -109,8 +110,8 @@ public:
AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir,
float timeout);
const v2s32 &UpperLeft, const v2s32 &LowerRight,
autohide_button_bar_dir dir, float timeout);
~AutoHideButtonBar();
@ -125,9 +126,6 @@ public:
// detect settings bar button events
bool isButton(const SEvent &event);
// handle released hud buttons
bool isReleaseButton(int eventID);
// step handler
void step(float dtime);
@ -182,7 +180,7 @@ public:
double getPitch() { return m_camera_pitch; }
/*!
/*
* Returns a line which describes what the player is pointing at.
* The starting point and looking direction are significant,
* the line should be scaled to match its length to the actual distance
@ -206,9 +204,10 @@ private:
IEventReceiver *m_receiver;
ISimpleTextureSource *m_texturesource;
v2u32 m_screensize;
s32 button_size;
double m_touchscreen_threshold;
std::map<int, rect<s32>> m_hud_rects;
std::map<int, irr::EKEY_CODE> m_hud_ids;
std::map<size_t, irr::EKEY_CODE> m_hud_ids;
bool m_visible; // is the gui visible
// value in degree
@ -220,7 +219,7 @@ private:
forward_id, backward_id, left_id, right_id, special1_id};
bool m_joystick_status[5] = {false, false, false, false, false};
/*!
/*
* A line starting at the camera and pointing towards the
* selected object.
* The line ends on the camera's far plane.
@ -248,23 +247,24 @@ private:
touch_gui_button_id getButtonID(s32 x, s32 y);
// gui button by eventID
touch_gui_button_id getButtonID(int eventID);
touch_gui_button_id getButtonID(size_t eventID);
// check if a button has changed
void handleChangedButton(const SEvent &event);
// initialize a button
void initButton(touch_gui_button_id id, rect<s32> button_rect,
std::wstring caption, bool immediate_release,
void initButton(touch_gui_button_id id, const rect<s32> &button_rect,
const std::wstring &caption, bool immediate_release,
float repeat_delay = BUTTON_REPEAT_DELAY);
// initialize a joystick button
button_info *initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
int texture_id, bool visible = true);
button_info *initJoystickButton(touch_gui_button_id id,
const rect<s32> &button_rect, int texture_id,
bool visible = true);
struct id_status
{
int id;
size_t id;
int X;
int Y;
};
@ -273,27 +273,21 @@ private:
std::vector<id_status> m_known_ids;
// handle a button event
void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action);
void handleButtonEvent(touch_gui_button_id bID, size_t eventID, bool action);
// handle pressed hud buttons
bool isHUDButton(const SEvent &event);
// handle released hud buttons
bool isReleaseHUDButton(int eventID);
// handle double taps
bool doubleTapDetection();
// handle release event
void handleReleaseEvent(int evt_id);
void handleReleaseEvent(size_t evt_id);
// apply joystick status
void applyJoystickStatus();
// get size of regular gui control button
int getGuiButtonSize();
// doubleclick detection variables
// double-click detection variables
struct key_event
{
u64 down_time;
@ -302,9 +296,9 @@ private:
};
// array for saving last known position of a pointer
v2s32 m_pointerpos[MAX_TOUCH_COUNT];
std::map<size_t, v2s32> m_pointerpos;
// array for doubletap detection
// array for double tap detection
key_event m_key_events[2];
// settings bar
@ -313,4 +307,5 @@ private:
// rare controls bar
AutoHideButtonBar m_rarecontrolsbar;
};
extern TouchScreenGUI *g_touchscreengui;