mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Script-defined creative inventory
This commit is contained in:
parent
932988af46
commit
b9e8e20c9c
8 changed files with 61 additions and 162 deletions
|
@ -31,6 +31,7 @@ typedef struct lua_State lua_State;
|
|||
struct LuaEntityProperties;
|
||||
struct PointedThing;
|
||||
//class IGameDef;
|
||||
class ServerRemotePlayer;
|
||||
|
||||
void scriptapi_export(lua_State *L, Server *server);
|
||||
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
|
||||
|
@ -60,6 +61,7 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
|
|||
/* misc */
|
||||
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
|
||||
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
|
||||
void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
|
||||
|
||||
/* craftitem */
|
||||
void scriptapi_add_craftitem(lua_State *L, const char *name);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue