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Readd basic_debug as a HUD flag (#12020)
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parent
44fc888bd6
commit
b9e886726c
6 changed files with 55 additions and 60 deletions
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@ -1617,20 +1617,11 @@ int ObjectRef::l_hud_get_flags(lua_State *L)
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return 0;
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lua_newtable(L);
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lua_pushboolean(L, player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE);
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lua_setfield(L, -2, "hotbar");
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lua_pushboolean(L, player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE);
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lua_setfield(L, -2, "healthbar");
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lua_pushboolean(L, player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE);
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lua_setfield(L, -2, "crosshair");
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lua_pushboolean(L, player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE);
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lua_setfield(L, -2, "wielditem");
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lua_pushboolean(L, player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE);
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lua_setfield(L, -2, "breathbar");
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lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
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lua_setfield(L, -2, "minimap");
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lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE);
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lua_setfield(L, -2, "minimap_radar");
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const EnumString *esp = es_HudBuiltinElement;
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for (int i = 0; esp[i].str; i++) {
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lua_pushboolean(L, (player->hud_flags & esp[i].num) != 0);
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lua_setfield(L, -2, esp[i].str);
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}
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return 1;
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}
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