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Readd basic_debug as a HUD flag (#12020)
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6 changed files with 55 additions and 60 deletions
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@ -6772,17 +6772,18 @@ object you are working with still exists.
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* `hud_get(id)`: gets the HUD element definition structure of the specified ID
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* `hud_set_flags(flags)`: sets specified HUD flags of player.
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* `flags`: A table with the following fields set to boolean values
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* hotbar
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* healthbar
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* crosshair
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* wielditem
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* breathbar
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* minimap
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* minimap_radar
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* `hotbar`
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* `healthbar`
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* `crosshair`
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* `wielditem`
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* `breathbar`
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* `minimap`: Modifies the client's permission to view the minimap.
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The client may locally elect to not view the minimap.
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* `minimap_radar`: is only usable when `minimap` is true
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* `basic_debug`: Allow showing basic debug info that might give a gameplay advantage.
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This includes map seed, player position, look direction, the pointed node and block bounds.
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Does not affect players with the `debug` privilege.
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* If a flag equals `nil`, the flag is not modified
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* `minimap`: Modifies the client's permission to view the minimap.
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The client may locally elect to not view the minimap.
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* `minimap_radar` is only usable when `minimap` is true
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* `hud_get_flags()`: returns a table of player HUD flags with boolean values.
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* See `hud_set_flags` for a list of flags that can be toggled.
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* `hud_set_hotbar_itemcount(count)`: sets number of items in builtin hotbar
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