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Add emerge.cpp, initial EmergeThread changes
- Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
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12 changed files with 886 additions and 560 deletions
52
src/mapgen.h
52
src/mapgen.h
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include "noise.h"
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#include "settings.h"
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//#include "emerge.h"
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#include <map>
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/////////////////// Mapgen flags
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@ -36,6 +37,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MGV6_BIOME_BLEND 0x10
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#define MG_FLAT 0x20
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extern FlagDesc flagdesc_mapgen[];
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class BiomeDefManager;
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class Biome;
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class EmergeManager;
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@ -43,20 +46,7 @@ class MapBlock;
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class ManualMapVoxelManipulator;
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class VoxelManipulator;
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class INodeDefManager;
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struct BlockMakeData {
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bool no_op;
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ManualMapVoxelManipulator *vmanip;
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u64 seed;
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v3s16 blockpos_min;
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v3s16 blockpos_max;
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v3s16 blockpos_requested;
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UniqueQueue<v3s16> transforming_liquid;
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INodeDefManager *nodedef;
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BlockMakeData();
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~BlockMakeData();
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};
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class BlockMakeData;
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struct MapgenParams {
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std::string mg_name;
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@ -99,39 +89,5 @@ struct MapgenFactory {
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virtual MapgenParams *createMapgenParams() = 0;
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};
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class EmergeManager {
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public:
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std::map<std::string, MapgenFactory *> mglist;
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//settings
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MapgenParams *params;
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//mapgen objects here
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Mapgen *mapgen;
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//biome manager
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BiomeDefManager *biomedef;
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EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
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~EmergeManager();
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void initMapgens(MapgenParams *mgparams);
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Mapgen *createMapgen(std::string mgname, int mgid,
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MapgenParams *mgparams, EmergeManager *emerge);
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MapgenParams *createMapgenParams(std::string mgname);
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Mapgen *getMapgen();
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void addBlockToQueue();
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void registerMapgen(std::string name, MapgenFactory *mgfactory);
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MapgenParams *getParamsFromSettings(Settings *settings);
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void setParamsToSettings(Settings *settings);
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//mapgen helper methods
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Biome *getBiomeAtPoint(v3s16 p);
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int getGroundLevelAtPoint(v2s16 p);
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bool isBlockUnderground(v3s16 blockpos);
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u32 getBlockSeed(v3s16 p);
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};
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#endif
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