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Add emerge.cpp, initial EmergeThread changes

- Neatly placed all emerge related code into a new file, emerge.cpp
- Greatly cleaned up the code in EmergeThread::Thread()
- Reworked Emerge queue.  Now an actual std::queue of v3s16 block positions
- Removed the completely unnecessary map of peer ids requesting blocks
This commit is contained in:
kwolekr 2013-02-13 22:43:15 -05:00
parent 6d0ea26c2d
commit b9d8e59bbf
12 changed files with 886 additions and 560 deletions

View file

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapnode.h"
#include "noise.h"
#include "settings.h"
//#include "emerge.h"
#include <map>
/////////////////// Mapgen flags
@ -36,6 +37,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MGV6_BIOME_BLEND 0x10
#define MG_FLAT 0x20
extern FlagDesc flagdesc_mapgen[];
class BiomeDefManager;
class Biome;
class EmergeManager;
@ -43,20 +46,7 @@ class MapBlock;
class ManualMapVoxelManipulator;
class VoxelManipulator;
class INodeDefManager;
struct BlockMakeData {
bool no_op;
ManualMapVoxelManipulator *vmanip;
u64 seed;
v3s16 blockpos_min;
v3s16 blockpos_max;
v3s16 blockpos_requested;
UniqueQueue<v3s16> transforming_liquid;
INodeDefManager *nodedef;
BlockMakeData();
~BlockMakeData();
};
class BlockMakeData;
struct MapgenParams {
std::string mg_name;
@ -99,39 +89,5 @@ struct MapgenFactory {
virtual MapgenParams *createMapgenParams() = 0;
};
class EmergeManager {
public:
std::map<std::string, MapgenFactory *> mglist;
//settings
MapgenParams *params;
//mapgen objects here
Mapgen *mapgen;
//biome manager
BiomeDefManager *biomedef;
EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
~EmergeManager();
void initMapgens(MapgenParams *mgparams);
Mapgen *createMapgen(std::string mgname, int mgid,
MapgenParams *mgparams, EmergeManager *emerge);
MapgenParams *createMapgenParams(std::string mgname);
Mapgen *getMapgen();
void addBlockToQueue();
void registerMapgen(std::string name, MapgenFactory *mgfactory);
MapgenParams *getParamsFromSettings(Settings *settings);
void setParamsToSettings(Settings *settings);
//mapgen helper methods
Biome *getBiomeAtPoint(v3s16 p);
int getGroundLevelAtPoint(v2s16 p);
bool isBlockUnderground(v3s16 blockpos);
u32 getBlockSeed(v3s16 p);
};
#endif