mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Add emerge.cpp, initial EmergeThread changes
- Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
This commit is contained in:
parent
6d0ea26c2d
commit
b9d8e59bbf
12 changed files with 886 additions and 560 deletions
|
@ -46,6 +46,8 @@ class MapBlock;
|
|||
class NodeMetadata;
|
||||
class IGameDef;
|
||||
class IRollbackReportSink;
|
||||
class EmergeManager;
|
||||
class BlockMakeData;
|
||||
|
||||
|
||||
/*
|
||||
|
@ -378,7 +380,7 @@ public:
|
|||
Blocks are generated by using these and makeBlock().
|
||||
*/
|
||||
void initBlockMake(BlockMakeData *data, v3s16 blockpos);
|
||||
MapBlock* finishBlockMake(BlockMakeData *data,
|
||||
MapBlock *finishBlockMake(BlockMakeData *data,
|
||||
core::map<v3s16, MapBlock*> &changed_blocks);
|
||||
|
||||
// A non-threaded wrapper to the above - DEFUNCT
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue