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Add emerge.cpp, initial EmergeThread changes

- Neatly placed all emerge related code into a new file, emerge.cpp
- Greatly cleaned up the code in EmergeThread::Thread()
- Reworked Emerge queue.  Now an actual std::queue of v3s16 block positions
- Removed the completely unnecessary map of peer ids requesting blocks
This commit is contained in:
kwolekr 2013-02-13 22:43:15 -05:00
parent 6d0ea26c2d
commit b9d8e59bbf
12 changed files with 886 additions and 560 deletions

View file

@ -46,6 +46,8 @@ class MapBlock;
class NodeMetadata;
class IGameDef;
class IRollbackReportSink;
class EmergeManager;
class BlockMakeData;
/*
@ -378,7 +380,7 @@ public:
Blocks are generated by using these and makeBlock().
*/
void initBlockMake(BlockMakeData *data, v3s16 blockpos);
MapBlock* finishBlockMake(BlockMakeData *data,
MapBlock *finishBlockMake(BlockMakeData *data,
core::map<v3s16, MapBlock*> &changed_blocks);
// A non-threaded wrapper to the above - DEFUNCT