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Add emerge.cpp, initial EmergeThread changes

- Neatly placed all emerge related code into a new file, emerge.cpp
- Greatly cleaned up the code in EmergeThread::Thread()
- Reworked Emerge queue.  Now an actual std::queue of v3s16 block positions
- Removed the completely unnecessary map of peer ids requesting blocks
This commit is contained in:
kwolekr 2013-02-13 22:43:15 -05:00
parent 6d0ea26c2d
commit b9d8e59bbf
12 changed files with 886 additions and 560 deletions

View file

@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "util/directiontables.h"
#include "rollback_interface.h"
#include "emerge.h"
#include "mapgen_v6.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"